Robert Hoekman Jr., acclaimed designer and author of 8 design books, shows you how you can quickly validate your UX Strategy.
UXPin Blog — Design Studio
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The Many Virtues of Being T-Shaped
Learn how knowing more about the other roles in your team can make you a better designer.
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How to Run a Mobile Sketching Workshop
Learn the 6 steps to running a successful sketching workshop for mobile UX.
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Writing the Dreaded Weekly Status Email
Christina Wodtke explains how design and product leaders can write concise status emails. Based on her experience leading teams at Zynga and Yahoo.
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The Myths of Product Management
Christina Wodtke demystifies the role of product managers based on her design leadership experience at Yahoo, Linkedin, Zynga, and more.
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Guide Your Design With a 1-Page UX Strategy
Know how to create a 1-page UX strategy document to guide all your design decisions. By Robert Hoekman Jr.
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4 Bottom-Line Questions for Avoiding Feature Bloat
Product manager Germaine Satia explains how to focus your UX design despite feature requests from multiple directions.
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Two Quick Exercises for Creating a Winning Product Strategy
Know 2 quick product strategy exercises practiced by KISSMetrics and Amazon.
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How Product Innovation Gets Derailed from the Start
Don’t let the ambition for innovation misguide your product design. See how to validate assumptions and focus on outcomes first.
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UX Patterns of the Future: Anticipatory Design
Know the power of anticipatory design in creating weightless experiences. Examples analyzed from Expedia, Nest, Digit, and others.
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How to Write A Painless User Story
Get a practical template for creating user stories to improve UX design. Written by a product manager and designer with almost 10 years experience.
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The Top 10 Product Design Lessons for 2016
From atomic design to collaboration and Agile UX, 10 designers share their top lessons and how to improve your skills as a product designer.
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Agile UX for Product Teams (Part Three): Launching Your Product
In the final part of our three-part series on Agile UX, we examine how to launch your product and what happens afterward.
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Agile UX for Product Teams (Part Two): Design and Development
In part two of our three-part series on Agile UX, we give practical tips for the design and development phase.
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Agile UX for Product Teams (Part One): Getting Started
In the first part of a three-part series, we examine how to get started with Agile UX, from research to ideation.
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