Figma, AdobeXD, and UXPin are three leading user experience design tools for designing digital products. We compared these three platforms and how they stack up regarding UI design, mockups, prototyping, and collaboration. Read on to discover which design tool is best for your project demands and team needs. Key takeaways: Solve hidden usability issues and
(…)UXPin Blog — Design Studio
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How to Design a Date Picker that Makes Your UI Shine
Date pickers are some of the most familiar UI patterns in digital product design. UX designers use date pickers on websites, applications, games, enterprise software, operating systems, and more. Designers must understand how these date pickers will work across screen sizes, operating systems, devices, etc., to test the impact on the product’s aesthetics, functionality, and
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Prototyping in Figma vs UXPin – Possibilities & Limitations
Figma prototypes are great for visualization of what the end-product can look like, explaining design decisions, and planning user flow. They fall short when it comes to testing your prototype. This is where UXPin prototypes shine. UXPin helps designers create interactive prototypes that bring quality test results. Let’s analyze both tools. Key takeaways: UXPin’s Merge
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Review Card — How to Design it
Review card is a design element that appears on websites and applications to highlight feedback about a product, service or experience. Solve more usability issues during the design process and deliver incredible user experiences for your customers with UXPin’s interactive prototypes. Sign up for a free trial to explore UXPin’s advanced features. What is a
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Rapid Prototyping Process and Fidelity – A 5-Minute Guide
Prototyping is the cornerstone of the design process. Rapid prototyping accelerates the prototype phase so UX teams can push final designs to engineering teams faster.
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Prototype vs MVP vs Proof of Concept— Differences and Similarities
When diving into the world of product design and development, there are a lot of terms being thrown around. Today we will focus on the three of them: Key takeaways: Build fully interactive prototypes to test your concepts using UXPin’s powerful Merge technology. Get accurate feedback during the product design process to validate ideas and
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Best Design Feedback Tools – A List of 6 Tools
As an industry, product design has become more interactive than ever before. Whether you’re creating apps, websites, or software, there’s an endless stream of new tools and workflows to help make your design decisions as comprehensive as possible. However, when there are design team members, project managers, and stakeholders who all want to be involved
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Can User Reviews Help You Design Better UI?
User reviews and feedback are essential for product evolution and growth. Organizations can use this feedback to fix product issues and improve the user experience. Teams may also identify new opportunities for growth and revenue. This article reveals how design teams can use customer feedback to solve problems and improve products. We also provide an
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Storybook-UXPin: Review of Merge Integration
I decided to share my impressions on UXPin Merge Storybook integration and write about how it influenced the designer-developer collaboration in our team. Merge is a part of UXPin – that’s technology providing two main integrations with developers’ tools (Git and Storybook). It allows you to quickly prototype using ready UI code components that are
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What is a Workable Prototype?
Designers create different types of prototypes depending on the project and its requirements. One of a commonly used type of prototypes is a working prototype or a workable prototype. We will go over the definition of a workable prototype, learn when this type is useful, and what the steps of designing a working prototype are.
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Prototype vs Final Product — A 5-Point Comparison
Designers create prototypes to perfect product’s look and feel, validate their design choices, and find areas for improvements. The final product is an implemented design that gets released into the market. Both prototypes and final products are essential elements of product design process. Let’s explore the differences between them. Key takeaways: Design interactive prototypes that
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Components in Figma vs UXPin (+ Other Design Tools)
Design tools like Figma use components as basic elements that can be copied and pasted across design. Components speed up design, promote consistency, and simplify designer’s work. Let’s see how Figma’s components are different from components in UXPin and Merge technology. Optimize design-to-development handoff, create prototypes that are full of interactive UI components, such as
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High-Fidelity Prototype – How to Create One in UXPin?
Fidelity refers to the level of detail and realism in a prototype or design. It represents how closely the prototype resembles the final product in terms of visual design, interactions, and functionality. High-fidelity prototypes are highly realistic and aim to simulate the final user experience as closely as possible. High-fidelity prototypes (hi-fi prototypes) include visual
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Prototype Product Design – 9 Tips To Get You Started
Developing prototypes can lead you nowhere in product development process unless you are using the right tools and following best practices. These tips are perfect for ensuring that you prototype the right solution that has user experience in mind. Build interactive prototypes and speed up product design with UXPin Merge, powerful technology that helps designers
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Powerful Microinteractions to Improve Your Prototypes
Well-designed microinteractions enhance the user experience by providing reinforcement and feedback. Without microinteractions, user interfaces would be dull and lifeless. Like it or not, digital products play on human psychology. When you see the flashing “typing…” in chat or social media apps, you want to stick around to see what the person’s going to say.
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