Product Design Archives https://www.uxpin.com/studio/blog/category/product-design/ Wed, 21 Aug 2024 12:47:58 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 MVP Software Development – How to Build an MVP https://www.uxpin.com/studio/blog/mvp-software-development-how-to/ Wed, 21 Aug 2024 12:47:52 +0000 https://www.uxpin.com/studio/?p=54195 When it comes to building a Minimum Viable Product (MVP), the goal is simple: deliver value to users as quickly and efficiently as possible. As a technical designer with coding skills, I’ve seen firsthand how the right approach can turn an idea into a market-ready product. With the increasing complexity of digital products, it’s more

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Art Portfolio Examples

When it comes to building a Minimum Viable Product (MVP), the goal is simple: deliver value to users as quickly and efficiently as possible. As a technical designer with coding skills, I’ve seen firsthand how the right approach can turn an idea into a market-ready product. With the increasing complexity of digital products, it’s more important than ever to build MVPs that are not only functional but also user-centric. Let’s dive into the best practices for creating an MVP.

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What is an MVP?

An MVP stands for Minimum Viable Product. It’s the most basic version of a product that can still deliver value to users. Eric Ries, the author of The Lean Startup, describes an MVP as a version of a new product that allows a team to collect the maximum amount of validated learning about customers with the least effort. The essence of an MVP is to start small, focus on core functionalities, and then iterate based on user feedback.

Why Build an MVP?

Building an MVP allows you to test your product idea with real users before investing significant time and resources into full-scale development. The benefits include:

  • Validating Market Demand: Ensure there’s a demand for your product before committing to a full launch.
  • Minimizing Development Costs: Avoid wasting resources on features that users don’t want or need.
  • Faster Time to Market: Launch your product quickly and gain a competitive edge.
  • Attracting Early Adopters: Build a loyal user base from the beginning.
  • Gathering User Feedback: Use real-world feedback to guide future development.

As Steve Jobs famously said, “You’ve got to start with the customer experience and work backward to the technology.”

What is the Best Approach to Building an MVP?

1. Lean Startup Methodology

The Lean Startup methodology, popularized by Eric Ries, emphasizes building a simple version of your product and improving it based on feedback. This approach aligns perfectly with MVP development because it focuses on efficiency and learning from users.

2. Agile Development Practices

Agile development practices advocate for incremental and iterative progress. This method is ideal for MVPs as it allows you to adapt quickly to changes and incorporate feedback throughout the development process.

3. Customer-Centric Approach

A successful MVP should always keep the end-user in mind. In the words of David Kelley, founder of IDEO, “Fail faster to succeed sooner.” This mindset encourages experimentation and quick iteration based on user feedback, ensuring that the final product resonates with your audience.

How to Design a Software MVP

Step #1: Identify the Core Problem

Start by understanding the key pain point your software addresses. Ask yourself, “What problem is my product solving?” The answer to this question will guide the entire MVP development process.

Step #2: Focus on Core Features

Once the core problem is identified, prioritize the features that solve it. This focus ensures that your MVP remains lean and efficient, delivering only what’s necessary to address user needs.

Step #3: Create Wireframes and Prototypes

Before diving into development, visualize your MVP with prototypes. Tools like UXPin Merge allow you to create fully functional prototypes that look and feel like the final product. This approach is faster and more efficient than traditional design methods, enabling you to test and iterate quickly.

Step #4: User Experience (UX) Considerations

Even an MVP should prioritize user experience. A well-designed interface can make a significant difference in how users perceive and interact with your product. Remember, “Design is not just what it looks like and feels like. Design is how it works,” as Steve Jobs highlighted.

Step #5: Choosing the Right Technology Stack

Select a technology stack that supports rapid development and scalability. Whether you opt for web-based technologies, mobile platforms, or a combination of both, the key is to choose tools that allow for quick iterations and easy updates.

Steps to Build an MVP

1. Market Research

  • Identify Target Audience: Conduct surveys, interviews, and analyze demographics to understand who will use your product.
  • Analyze Competitors: Study existing solutions, their strengths, and weaknesses. Tools like SWOT analysis can be useful here.
  • Assess Market Needs: Identify gaps in the market where your product can offer a unique value proposition. Use data analytics to predict trends and customer behavior.

2. Define the Problem Statement

  • Clarify the Core Problem: Use insights from your research to pinpoint the exact problem your users face.
  • Create a Problem Statement: This should be a clear, concise statement that guides the entire team. For example, “Our product aims to reduce the time it takes for freelancers to invoice clients by 50%.”

3. Outline Core Features

  • Prioritize Features: List features that directly solve the core problem. Use techniques like MoSCoW (Must have, Should have, Could have, Won’t have) to prioritize.
  • Map Features to User Needs: Ensure each feature addresses a specific user need identified during market research. Avoid feature bloat by keeping the initial MVP simple and focused.

4. Create User Stories

  • Develop User Personas: Create detailed personas representing your target users.
  • Write User Stories: User stories should describe how users will interact with each feature, e.g., “As a freelancer, I want to quickly generate an invoice so I can save time on administrative tasks.”
  • Define Acceptance Criteria: Set clear criteria for when a user story is considered complete, ensuring it meets the needs and expectations of users.

5. Choose the Right Technology Stack

  • Evaluate Technology Options: Consider the scalability, speed of development, and future needs when choosing tools and frameworks.
  • Integrate UXPin Merge: Use UXPin Merge to bridge the gap between design and development. This tool allows you to create a prototype that is nearly identical to the final product, which can drastically reduce redesigns and speed up the development process.
  • Ensure Compatibility: MakReady to take your MVP from concept to reality? Try prototyping in UXPin! With UXPin, you can create fully interactive prototypes that look and feel like the final product, enabling you to validate ideas before any code is written. Collaboration is seamless—designers, developers, and stakeholders can work together in real-time, ensuring that everyone is on the same page. Plus, the built-in feedback loops make it easy to iterate and refine your MVP quickly.e sure that the chosen stack is compatible with your existing infrastructure and future product goals.

6. Develop the MVP

  • Set Development Milestones: Break down the development process into manageable sprints with clear goals for each.
  • Build Core Features First: Focus on developing the essential features outlined earlier, ensuring they are fully functional and meet the problem statement.
  • Continuous Integration: Implement continuous integration (CI) practices to streamline development and catch issues early.

7. Test the MVP

  • Conduct Unit and Integration Testing: Ensure that individual components and their integrations work flawlessly.
  • User Testing: Involve real users to test the MVP in scenarios that reflect actual usage. Collect feedback on usability, performance, and functionality.
  • Iterate Based on Feedback: Use the feedback to make necessary adjustments before the final launch.

8. Launch and Gather Feedback

  • Plan a Soft Launch: Consider launching your MVP to a limited audience to gather initial feedback without overwhelming your team.
  • Collect and Analyze Feedback: Use surveys, interviews, and analytics to understand how users interact with your MVP.
  • Refine and Iterate: Based on the feedback, refine your product, prioritize new features, and plan the next iterations.

How Long Should an MVP Take to Build?

Typical Timeframes

On average, an MVP can take anywhere from 4 to 12 weeks to develop, depending on the complexity of the product and the size of the team.

Factors Influencing Development Time

Factors such as the complexity of the problem, the scope of features, the technology stack, and the team’s expertise all influence the time it takes to build an MVP.

Tips for Speeding Up the Process

To accelerate development:

  • Focus on essential features.
  • Use no-code/low-code tools for rapid prototyping.
  • Maintain a tight feedback loop with users.

As Reid Hoffman, co-founder of LinkedIn, wisely put it, “If you are not embarrassed by the first version of your product, you’ve launched too late.”

MVP Development Best Practices

1. Continuous User Involvement

Involve users throughout the development process. Their feedback is crucial for ensuring that the MVP meets their needs and provides real value.

2. Emphasizing UX/UI Design

Even an MVP should have a polished user interface. A good UX/UI design can make the difference between a product that users love and one they abandon.

3. Leveraging Agile Methodology

Agile practices allow for quick iterations and continuous improvement. This methodology is perfect for MVP development, where adaptability and responsiveness are key.

4. Data-Driven Decision Making

Use analytics and user feedback to guide your decisions. This approach ensures that your product evolves based on real user needs, not assumptions.

What are Successful MVPs?

1. Dropbox

Dropbox started as a simple MVP with a basic file-sharing feature. By focusing on solving a specific problem, Dropbox was able to attract early adopters and iterate quickly based on feedback.

2. Airbnb

Airbnb’s MVP was a simple website that allowed users to book short-term lodging in their area. The focus was on solving the problem of finding affordable accommodation, and the company rapidly iterated based on user feedback.

3. Spotify

Spotify’s MVP was a desktop application that allowed users to stream music. By focusing on delivering a seamless user experience, Spotify quickly gained traction and expanded its feature set based on user feedback.

Common Pitfalls to Avoid

1. Overloading with Features

Avoid the temptation to add too many features to your MVP. Focus on solving the core problem, and leave additional features for later iterations.

2. Ignoring User Feedback

User feedback is invaluable for guiding the development process. Ignoring it can lead to a product that doesn’t meet user needs.

3. Misjudging Market Needs

Thorough market research is essential. Misjudging market needs can result in an MVP that fails to gain traction.

FAQs

1. What is the best approach to building an MVP?

The best approach is a combination of Lean Startup methodology, Agile practices, and a customer-centric focus.

2. How do you design a software MVP?

Focus on solving the core problem, prioritize essential features, create prototypes using tools like UXPin Merge, and involve users throughout the process.

3. How long should an MVP take to build?

Typically, 4-12 weeks, depending on complexity and team size.

Build your MVP today

Building an MVP is about starting small, staying focused, and iterating quickly based on user feedback. By following the steps outlined above, you can create a product that not only meets user needs but also lays the foundation for future growth.

Remember, the goal of an MVP is not to create a perfect product but to learn as much as possible with the least amount of effort. As you embark on your MVP journey, consider using tools like UXPin Merge to streamline the process and build prototypes that are closer to the final product. This approach can save you time and resources, allowing you to bring your product to market faster. Try UXPin for free.

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UX Honeycomb – 7-Factor Design Framework for Great User Experience https://www.uxpin.com/studio/blog/ux-honeycomb-definition-and-use/ Mon, 05 Aug 2024 13:42:21 +0000 https://www.uxpin.com/studio/?p=36549 Peter Morville’s User Experience Honeycomb has been around since 2004 and is still a highly relevant design framework for modern product development projects. The framework forces design teams to evaluate a product through seven facets of user experience to identify areas for improvement. This article provides an overview of the UX Honeycomb and the circumstances

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the ux honeycomb

Peter Morville’s User Experience Honeycomb has been around since 2004 and is still a highly relevant design framework for modern product development projects. The framework forces design teams to evaluate a product through seven facets of user experience to identify areas for improvement.

This article provides an overview of the UX Honeycomb and the circumstances where it’s most effective. We highly recommend checking out our design frameworks article for more UX models that solve problems and improve project delivery.

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What is the User Experience Honeycomb? 

The UX Honeycomb is a design framework developed by Peter Morville in 2004. The framework uses seven facets of UX to guide design teams in delivering a good customer experience. The UX Honeycomb is also a fantastic educational tool for educating junior designers about user-centered design and how to design products customers will love.

Who is Peter Morville, the author of UX Honeycomb?

Peter Morville is an information architect and user experience designer from Scottsville, Virginia, USA. His bestselling books include Information Architecture for the World Wide Web, Intertwingled, Search Patterns, and Ambient Findability.

Peter has spoken on information architecture and user experience at conferences and workshops worldwide and consulted for many Fortune500 companies through his company Semantic Studios.

Peter Morville has won several awards, including from the University of Michigan, AIIP, Society for Technical Communication, and the National Cancer Institute, to name a few.

You can follow Peter’s blog Intertwingled where he shares his valuable knowledge and insights.

7 Facets of UX Honeycomb

Peter’s UX Honeycomb identifies seven facets of user experience designers must fulfill to deliver a product that successfully meets user needs. Let’s explore those seven facets in greater detail.

Useful

The useful component asks, “Is this product or feature valuable to users?” “Is there a want or need?” “Does your product solve a problem for users?”

user laptop computer

If a product or feature isn’t useful, it has no purpose, and there’s no reason to build it in the first place. Whether something is useful comes from thorough user research and understanding end-users.

Usable

Usability is a significant part of user experience design. A product might be useful, but if it frustrates users, then it isn’t usable.

Designers must create intuitive user interfaces and information architecture to minimize any learning curve while making it easy to complete tasks or use features.

Prototyping and testing are crucial in identifying pain points and improving the user experience. Designers must also conduct UX audits to ensure new releases meet a project’s requirements while fulfilling user needs.

Desirable

Aesthetics and desirability make digital products enjoyable to use. Designers must consider layouts, visual design, interaction design, and other UI design elements that engage and excite users.

During usability testing and interviews, designers must carefully consider users’ feelings and emotions to determine a product’s desirability. The goal is to delight users with products and features that solve problems effortlessly.

Findable

Findable is about making content and features easy to find. Information architecture, search, and navigation are vital for making a product “findable.” Designers must prioritize navigation according to user needs and business goals. 

For example, when designing a mobile app, designers must decide which menu items live on the tab bar vs. behind a navigational drawer.

Findable also includes alerts and error messages. Designers must guide users to solve problems as quickly as possible–like helpful, actionable error messages for form fields.

Accessible

Designing accessible products is essential for modern product development. Designers and engineers must ensure everyone can navigate a site effectively and digest its content, regardless of physical or mental ability.

accessibility

Accessibility extends beyond these physical and mental limitations to situational and environmental constraints. For example, a voice user interface (VUI) helps blind users use an application, but it’s also essential for someone driving a vehicle.

Designers must consider who will use their products and what situational and environmental challenges they might encounter. It’s also imperative to think about people with disabilities and how to design comparable experiences for assistive technologies.

Credible

Trust and credibility are essential for acquiring and retaining customers. Users expect a consistent product they can rely on to live up to expectations and doesn’t deceive. 

For example, how easy is it for someone to downgrade or cancel a paid service? Making these tasks easy creates trust, increasing the likelihood of someone returning as a paying customer. A difficult experience frustrates people, damaging the product and brand’s credibility.

Designers must also ensure CTAs and instructions do what they say. Using ambiguous language or tricking users into completing a task is a quick strategy for losing customers!

Valuable

Users must want or need to use your product. A valuable product solves problems and delivers a return on investment. The return doesn’t have to be monetary; it could be time-saving, help achieve something the user can’t do otherwise, a mindless distraction while waiting in a queue, or even bring joy.

heart love like good

For example, food delivery apps became extremely valuable to people in many countries during lockdowns. These products kept many restaurants open while providing customers with meals.

Understanding users and delivering services that satisfy their wants and needs makes a product valuable.

How to Use the UX Honeycomb

The UX Honeycomb is an excellent framework for evaluation. It’s most effective for existing products rather than designing from scratch. Here are some scenarios where design teams might use the UX Honeycomb framework:

  • Erasing design debt: Some design debt is easy to fix, but other usability issues require a systematic approach to identify the core issue(s). The UX Honeycomb lets designers look at problems from multiple angles to pinpoint the root cause.
  • UX checklist: The UX Honeycomb provides designers with a foundational user experience checklist during UX audits and other design evaluations.
  • Educational tool: Designers can use the UX Honeycomb as a framework for educating junior designers, clients, stakeholders, and cross-functional teams about user experience and how usability issues impact users.
  • Redesigns: Designers can use the UX Honeycomb to identify user experience flaws in an existing product before a redesign. 

What is an Example of Using UX Honeycomb?

Let’s see how user experience designers can use UX Honeycomb to build a banking app for mobile designers.

1. Useful

  • Objective: Ensure the app meets users’ needs effectively.
  • Implementation: Conduct user research to identify the most needed features such as balance checking, money transfer, bill payments, and account alerts.
  • Outcome: Features prioritized based on user needs ensure the app is relevant and valuable.

2. Usable

  • Objective: Make the app easy and efficient to use.
  • Implementation: Design intuitive navigation, simple workflows, and clear instructions. Conduct usability testing to identify and fix issues.
  • Outcome: Users can complete tasks quickly and with minimal effort, reducing frustration and improving satisfaction.

3. Desirable

  • Objective: Create an aesthetically pleasing and emotionally engaging experience.
  • Implementation: Use appealing visuals, engaging animations, and a consistent design language that reflects the brand’s identity.
  • Outcome: The app not only functions well but also delights users, encouraging continued use and brand loyalty.

4. Findable

  • Objective: Ensure users can easily find the information and features they need.
  • Implementation: Implement a logical information architecture and effective search functionality. Use clear labels and a well-organized menu.
  • Outcome: Users can quickly locate features like transaction history, settings, or customer support, enhancing the overall user experience.

5. Accessible

  • Objective: Make the app usable by as many people as possible, including those with disabilities.
  • Implementation: Follow accessibility guidelines such as WCAG. Implement features like screen reader support, high-contrast modes, and adjustable text sizes.
  • Outcome: The app is inclusive, allowing users with diverse abilities to interact with it effectively.

6. Credible

  • Objective: Build trust and reliability in the app’s functionality and security.
  • Implementation: Display clear privacy policies, use secure authentication methods, and provide transparent customer support options.
  • Outcome: Users feel confident that their personal and financial information is safe, which is crucial for a banking app.

7. Valuable

  • Objective: Ensure the app delivers value to both the business and the users.
  • Implementation: Align app features with business goals such as increasing user engagement and reducing operational costs. Continuously gather user feedback and analytics to improve the app.
  • Outcome: The app helps users manage their finances effectively while achieving business objectives like customer retention and satisfaction.

Practical Steps

  1. User Research: Conduct surveys, interviews, and focus groups to understand user needs and preferences.
  2. Usability Testing: Perform tests with real users to identify usability issues and gather feedback.
  3. Design and Prototyping: Create wireframes and prototypes, focusing on usability and aesthetics.
  4. Accessibility Testing: Use tools and guidelines to ensure the app is accessible to all users.
  5. Iterative Improvements: Continuously gather user feedback and update the app to enhance its usefulness, usability, and desirability.

By applying the UX Honeycomb framework throughout the design process, the resulting mobile banking app can provide a comprehensive, user-centered experience that addresses all aspects of user satisfaction and engagement.

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Double Diamond Design Process – The Best Framework for a Successful Product Design https://www.uxpin.com/studio/blog/double-diamond-design-process/ Mon, 05 Aug 2024 13:31:54 +0000 https://www.uxpin.com/studio/?p=36554 The Double Diamond design process is a widely used methodology for identifying a problem and developing a solution. This outcomes-based framework encourages creativity and innovation while focusing on the core issue and its impact on end-users. It was introduced by the British Council so that designers could follow a standardized design process and make that

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double diamond design process

The Double Diamond design process is a widely used methodology for identifying a problem and developing a solution. This outcomes-based framework encourages creativity and innovation while focusing on the core issue and its impact on end-users.

It was introduced by the British Council so that designers could follow a standardized design process and make that process super clear, with visual representation that outlines distinct phases: Discover, Define, Develop, and Deliver.

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What is the Double Diamond?

The Double Diamond model is a framework for innovation and design developed by the British Design Council in 2005. The Design Council wanted a simple design process for delivering projects, no matter the methods and tools used.

idea design brainstorm 1

The design framework features two diamonds:

  • a diamond that represents the problem.
  • a diamond that stands for the solution.

Designers work within these two diamonds. They help them to truly understand the problem and thoroughly test their solutions.

Once designers identify a core issue in the first diamond, they create a design brief as a foundation for the second. The second diamond focuses on prototyping and testing a solution until its ready for release. 

Why Are There Diamonds in this Process?

The Double Diamond design model was developed as a response to the need for a standardized design process description that could be universally applied across various design disciplines. Before its introduction, there was a lack of a cohesive framework that could describe the entire design process from start to finish, which led to inconsistencies and inefficiencies in design practices.

The Double Diamond we know as a design framework came from the British Design Council, but the inspiration for this process came from Hungarian-American linguist Béla H. Bánáthy’s divergence-convergence model.

Béla’s model looks very similar to the design framework where he used the first diamond to explore an issue widely and deeply (divergent thinking) and then took an appropriate focused action (convergent thinking.)

Diamond One – Discovering and Defining the Problem

The first diamond is about UX research and exploration, often referred to as the “problem space”–similar to the empathize and define stages of the design thinking process

process brainstorm ideas

Designers start by researching the problem and user needs. This phase might include reviewing analytics and UX artifacts, interviewing end-users, conducting a service safari, and other early-phase research methods.

In phase two, designers use discovery phase research to define the problem and how it impacts users. Design teams may iterate over phases one and two a few times until they get to the core issue. Next, they synthetize all the insights together.

At the end of phase two, designers create a design brief to guide the second half of the design process towards finding an appropriate solution.

Diamond Two – Developing and Delivering the Solution

The second diamond is about ideating, prototyping, and testing to find a suitable solution. 

The develop phase is a busy stage of the Double Diamond framework where teams use various tools and methods, including:

  • Workshops and brainstorming: gathering as a team to ideate, hypothesize, conduct experiments, and discuss possible solutions. 
  • Low-fidelity design: sketches, wireframes, paper prototypes, and other lo-fi methods designers use to develop and test many ideas quickly.
  • Cross-functional collaboration: designers meet with engineers, product owners, and other stakeholders to discuss ideas for feedback on possible challenges and constraints.
team collaboration talk communication

The development phase is an iterable process of ideation, prototyping, and testing several ideas until designers identify a single solution with the most potential to:

  • Solve the problem
  • Align with user needs
  • Meet budget and technical constraints

In some circumstances, designers choose a single solution or select their best two or three ideas for high-fidelity prototyping and testing in the deliver phase. The first goal is to eliminate those that don’t work until you arrive at a single solution.

testing observing user behavior

Once designers arrive at a single solution, they conduct further testing to refine the final prototype. During this round of testing, designers focus on usability and user experience to ensure the final result satisfies the design brief and stakeholders.

If designers encounter a problem, they return to the develop phase to find a solution, iterating and testing until they find a solution.

Once prototyping and testing are complete, design teams prepare for the design handoff, including documentation, annotations, assets, and other instructions engineers will use to develop the final product for release.

code design developer

Lastly, design teams must conduct a UX audit and quality assurance to ensure the final release meets the project’s requirements, business goals, and user needs.

Who follows Double Diamond Design Framework?

The Double Diamond design framework is widely adopted by various organizations and professionals across different industries.

  1. IDEO: As a pioneer in design thinking, IDEO incorporates the Double Diamond framework to structure its innovation processes. Tim Brown, co-chair at IDEO, has often highlighted the framework’s value in understanding problems before jumping to solutions​.
  2. Design Council: The British Design Council, which developed the Double Diamond model, extensively uses and promotes this framework as a standard for best practices in design​.
  3. Google: Google’s design sprints and product development processes often reflect the principles of the Double Diamond, focusing on deep problem understanding and iterative solution development.
  4. Microsoft: Microsoft integrates the Double Diamond framework in its user experience and product design processes, particularly in teams focused on user-centered design and innovation.
  5. University Design Programs: Many university programs, such as those at Stanford’s d.school and the Royal College of Art, teach the Double Diamond framework as part of their design thinking and innovation curricula. It provides students with a structured approach to tackling complex design challenges.
  6. Charities and NGOs: Organizations like the Red Cross and UNICEF use the Double Diamond framework to design and implement programs that effectively address the needs of the communities they serve, ensuring a deep understanding of problems.

4 Phases of the Double Diamond Design Process

The Double Diamond design process comprises two diamonds and four phases (also called the four Ds):

  1. Discover
  2. Define
  3. Develop
  4. Deliver

Discover

Objective: To understand the problem space thoroughly by gathering insights and exploring the broader context of the design challenge.

  • Activities: This phase involves extensive research, both qualitative and quantitative. Techniques include desk research, field studies, user interviews, focus groups, and observations. The goal is to gather as much relevant information as possible about the problem, the users, and the context in which the problem exists​.
  • Outcome: A deep understanding of the problem space, including user needs, pain points, and opportunities for innovation. This phase aims to challenge assumptions and uncover insights that will inform the next phase​.

Define

Objective: To synthesize the insights gathered during the Discover phase into a clear and actionable problem statement.

  • Activities: In this phase, designers analyze and organize the data collected. Techniques such as affinity diagrams, root-cause analysis, and the “5 Whys” method are used to identify the core issues and refine the problem definition. Design synthesis helps in distilling complex information into clear insights​.
  • Outcome: A well-defined problem statement or design brief that provides a focused direction for developing solutions. This phase sets the stage for ideation and prototyping by clearly articulating what needs to be addressed​.

Develop

Objective: To ideate and prototype multiple potential solutions to the defined problem.

  • Activities: This phase involves brainstorming, sketching, and creating prototypes. Tools like personas, wireframes, and Minimum Viable Products (MVPs) are used to visualize and test ideas. The development phase encourages divergent thinking, allowing for the exploration of various solutions and approaches​.
  • Outcome: A range of prototypes or preliminary solutions that can be tested and iterated upon. The goal is to explore different ideas and refine them through feedback and testing, ensuring that the solutions are viable and effective​.

Deliver

Objective: To finalize and implement the best solution, and to evaluate its impact.

  • Activities: In this phase, the most promising prototypes are refined and developed into final products or solutions. This involves extensive testing, validation, and iteration based on user feedback. Surveys, usability testing, and pilot programs are common methods used to gather final insights before launch.
  • Outcome: A polished, user-validated product or solution that addresses the initial problem effectively. The Deliver phase also includes post-launch evaluation and gathering feedback to inform future improvements and iterations​.

How to use Double Diamond Design Process

Here’s a practical example of using a double diamon design process in your workflow.

Phase 1: Discover

  1. User Research: Conduct interviews and surveys with target users.
  2. Market Research: Study competitors and industry trends.
  3. Stakeholder Interviews: Gather insights from stakeholders.
  4. Empathy Mapping: Create empathy maps to understand user emotions and motivations.

Phase 2: Define

  1. Synthesize Data: Use affinity diagrams to identify patterns.
  2. Problem Statement: Develop a clear and concise problem statement.
  3. User Journey Mapping: Map user journeys to pinpoint pain points.
  4. Design Brief: Draft a brief outlining project goals and constraints.

Phase 3: Develop

  1. Ideation: Brainstorm solutions through collaborative workshops.
  2. Prototyping: Create wireframes and sketches.
  3. User Testing: Test prototypes with real users.
  4. Iteration: Refine designs based on feedback.

Phase 4: Deliver

  1. High-Fidelity Prototypes: Finalize design details in high-fidelity mockups.
  2. Development: Build the site with close collaboration between designers and developers.
  3. Quality Assurance: Conduct extensive testing.
  4. Launch and Monitor: Launch the site and continuously monitor performance for further improvements.

By following the double diamond design process, you ensure a thorough and user-centered approach to designing a new site, maximizing the chances of its success by deeply understanding user needs, exploring and refining solutions, and effectively implementing and launching the final product.

Try End-to-End UX Design With UXPin

Prototyping and testing are significant in the end-to-end design process, including the Double Diamond framework. Designers must use high-quality prototypes to thoroughly test potential solutions and achieve accurate results.

Unfortunately, high-fidelity prototyping can be slow with certain tools, which isn’t ideal when testing many ideas in the Double Diamond design process.

With fully interactive design from UXPin, designers don’t have to compromise on quality for speed. They can build high-fidelity prototypes that look and function like the final product. Better prototypes yield accurate results during testing, allowing designers to go beyond what’s possible with image-based design tools.

uxpin collaboration comment mobile design

UXPin also comes standard with built-in design libraries, allowing design teams to drag and drop components to build high-fidelity mockups in minutes. In a few clicks, they can add Interactions to create prototypes with code-like functionality, including:

  • States: create multiple states for any element, each with separate properties and interactions.
  • Variables: capture user inputs and take action based on the data to create dynamic, personalized user experiences during testing.
  • Conditional Interactions: create “if-then” and “if-else” rules to execute different reactions to user actions and inputs.
  • Expressions: design functions to perform complex operations traditionally only available with code, including form validation, computational components, simulate password authentication, and more.

No matter the framework, UXPin can enhance your design process to create better user experiences for your customers. Sign up for a free trial and discover the possibilities of code-based design with UXPin.

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Code to Design Complete Guide for 2024 https://www.uxpin.com/studio/blog/code-to-design-guide/ Thu, 27 Jun 2024 09:01:11 +0000 https://www.uxpin.com/studio/?p=39203 Design-to-code is a familiar workflow. Designers create a prototype using a design tool, and developers convert it to code–a simplified version of the standard product development process. UXPin Merge turns this process upside down with a revolutionary code-to-design workflow. This article explains code to design and how it enhances the product development process with four

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Code to Design Guide

Design-to-code is a familiar workflow. Designers create a prototype using a design tool, and developers convert it to code–a simplified version of the standard product development process.

UXPin Merge turns this process upside down with a revolutionary code-to-design workflow. This article explains code to design and how it enhances the product development process with four case studies, including FinTech giant PayPal. Learn more about UXPin Merge.

Design UI with code-backed components.

Use the same components in design as in development. Keep UI consistency at scale.

What is Code to Design?

collaboration team prototyping

Code to design is a UX workflow developed by UXPin using Merge technology. With UXPin Merge, you can use coded UI components to build fully interactive interfaces, and once you’re done with your design, export production code. The components aren’t translated from design to code. They are code.

The code-to-design workflow offers several benefits for designers, stakeholders, and engineers:

  1. Designers build fully interactive prototypes, increasing testing scope during the design process.
  2. Designers don’t design from scratch, thus reducing time to market.
  3. Stakeholders can grasp design’s vision because prototypes behave like an end-product.
  4. Design handoffs are smoother because designers and engineers use the same source of truth.
  5. Teams share a design system which adoption is no longer an issue.
  6. The drag-and-drop workflow makes product design more accessible to non-designers, and developers, stakeholders, researchers, and more can create a prototype on their own.

Design to Code vs. Code to Design

code design developer

Design to code results in misalignment

Design to code is the traditional UX workflow. Design teams create mockups and prototypes using standard image-based design tools, which developers convert to code.

The biggest challenge with a design-to-code workflow is that it creates a gap between designers and engineers. To bridge that gap, designers must use external tools, write detailed documentation, and meet with devs to explain how prototypes and interactions must function.

Even with all this extra work and explanation, the final product often doesn’t meet the designer’s specifications and expectations. Designers and engineers argue over who is to blame, but the real issue is a language barrier. Designers work with vector graphics tools, while engineers work with code.

Code to design boosts collaboration

A code-to-design workflow bridges the gap between designers and engineers. They still speak different languages, but a technology like Merge facilitates the translation between design and development.

Design teams work with visual UI elements, while engineers work with the code powering them–the same component from two perspectives.

Teams working with a design system benefit most from this code-to-design workflow.

With design-to-code workflow, teams work with two versions of the design system:

  • Image-based UI kit for design tools
  • UI component library for programming

Code to design eliminates this separation because design teams and engineers use the same component library from the same repository–creating a true single source of truth.

Code to Design Use Cases

team collaboration talk communication

You’re probably thinking, “this code-to-design thing sounds great, but how does it translate to real-world product development?” Glad you asked. Here are four use cases where companies use code-to-design for product development.

PayPal

In 2019, PayPal completely redesigned its internal product development process using UXPin Merge. PayPal’s internal UX team had a unique challenge–they had five designers to over one thousand engineers managing 60+ products. No two products looked the same, and each had usability and design inconsistency issues.

Erica Rider, UX Lead EPX at PayPal, was tasked with solving this problem. To add a layer of complexity, Erica had to create a workflow that enabled PayPal’s product team to design, test, and deliver products. They lacked design skills and had little design tool experience.

After trying several solutions using traditional image-based tools, Erica discovered Merge. PayPal’s UX team used Merge to sync a customized Fluent UI design system to UXPin.

PayPal’s stakeholders wanted to test the effectiveness of this new code-to-design investment. Erica’s experiment involved creating two versions of a one-page prototype: one using an image-based tool and the other using the UXPin Merge. The results were better than expected:

  • Image-based tool: over one hour
  • UXPin Merge: 8 minutes

The Merge prototype had far superior fidelity and functionality. And, with some coaching, PayPal’s product teams achieved the same results.

Read PayPal’s full case study.

Iress

Software developer Iress was on a four-stage process to design system maturity.

image 12
  • Stage one: PDF style guides
  • Stage two: HTML pattern library with CSS
  • Stage three: UI kit and component library
  • Stage four: a fully integrated single source of truth with no design or code required for releases

Iress was stuck on stage three, unsure how they would bridge the gap between design and development to reach the final goal–until the team discovered code-to-design approach.

This workflow ticked all the boxes for Iress at that moment:

  • A single repository serving designers and engineers the components they need to build and release products.
  • Better alignment between designers and engineers, with seamless design handoffs.
  • No designing or front-end programming from scratch.
  • No design drift or inconsistencies across the organization.
  • Realistic, interactive prototypes give testing participants and stakeholders an accurate representation of the final product.
  • The opportunity to experiment with theme switching for dark mode or multi-brand design systems.

Read Iress’ full story.

TeamPassword

The first two use cases were enterprise products. But what can code-to-design do for startups and small teams? TeamPassword operates in the highly competitive password management market. The startup’s biggest challenge is that they don’t have any UX designers.

For a startup entrusted with people’s passwords and sensitive data, usability issues and design inconsistencies erode trust, ruining TeamPassword’s reputation and resulting in churn.

TeamPassword’s engineers did all the design and user testing using code prototypes. While these prototypes accurately represented the product’s functionality and user experience, building and iterating on ideas was time-consuming.

In 2022, TeamPassword switched to the MUI design system, which they synced to UXPin using Merge. Instead of developing prototypes, engineers used their custom MUI React library in UXPin. This code-to-design workflow significantly reduced time-to-market while eliminating usability issues and design drift.

When TeamPassword’s developers update the design system repository, the change automatically sync to UXPin, so they always have the latest version. Merge’s Version Control allows the team to track changes and switch between versions during testing.

Read TeamPassword’s full case study.

Reach a new level of prototyping

Design with interactive components coming from your team’s design system.

dotSource

dotSource is a German-based digital product consulting and development agency. The company uses multiple design systems to deliver products and solutions to clients.

dotSource’s biggest problem in delivering these products was redundant processes and duplicate work with two design systems–a UI kit for design and a component library for development. The design system’s documentation created a third piece the team had to maintain.

dotSource’s “single source of truth” was actually three sources, not one–a problem many organizations encounter with design systems.

dotSource knew they had to make their single source of truth code-based but didn’t know how to achieve this workflow using traditional image-based design tools–until they discovered UXPin Merge.

dotSource uses Merge’s Storybook Integration to sync its design system to UXPin. Storybook allows dotSource to update the design system’s repository, documentation, and UXPin’s components with every release.

“Switching to a code-based design workflow is the only way around these image-based limitations. A code-based prototyping tool like UXPin with Merge technology enables this workflow by rendering code (instead of vector graphics), just like a browser. In UXPin, UI components look and behave exactly as they do for developers, effectively bridging the gap between design and development–a real single source of truth.” – dotSource

Read dotSource’s full article.

How Does Code to Design Work in UXPin?

Product teams have two options when importing code components into UXPin:

  1. Import a product design system
  2. Import an open-source UI library
  3. Use built-in libraries available on trial

There are three ways to bring these libraries into UXPin:

We have three tutorials for using the npm Integration and Component Manager:

The Git and Storybook integrations are a little more complex, requiring technical skills to complete the Merge setup with UXPin’s Technical Support Team.

Ready to get started with code to design? Set up a trial and see how it speeds up your product development process and keeps your team on the same page. Try UXPin Merge for free.

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Top React Component Libraries https://www.uxpin.com/studio/blog/top-react-component-libraries/ Tue, 04 Jun 2024 08:30:57 +0000 https://www.uxpin.com/studio/?p=32961 Modern websites and apps rely on front-end frameworks to develop, maintain, and scale user interfaces. React’s Javascript library is arguably the most popular front-end framework with many component libraries to build digital products. We’re going to explore the top React UI libraries and how to choose the right one for your next project. With UXPin

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Top React Libraries

Modern websites and apps rely on front-end frameworks to develop, maintain, and scale user interfaces. React’s Javascript library is arguably the most popular front-end framework with many component libraries to build digital products.

We’re going to explore the top React UI libraries and how to choose the right one for your next project.

With UXPin Merge, you can sync any React component library and assemble production-ready layouts super fast. Check out the build-in MUI, Ant design, and React Bootstrap components that are available for free in UXPin’s editor. Drag and drop them on the canvas and simplify React UI design. Try UXPin Merge.

Design UI with code-backed components.

Use the same components in design as in development. Keep UI consistency at scale.

What is React Component library?

A React component library is a collection of pre-built UI components specifically designed for use with React applications. These libraries contain reusable components that cover a wide range of UI elements, such as buttons, forms, modals, navigation bars, cards, and more.

React component libraries aim to streamline the development process by providing ready-made components that adhere to best practices in terms of design, accessibility, and functionality.

What to consider when choosing a React component library

Below are six things to consider when choosing a React library for your next project. This is by no means an exhaustive list, and some of these factors may not apply to the product you’re building. 

1. Popularity

GitHub’s star rating allows you to quickly compare each React UI library’s popularity. The weekly downloads on npm also show how many people use the component library. Generally speaking, a React library’s popularity means it’s well established and serves its purpose.

2. Issues

Like star rating, a library’s GitHub issues can tell you a lot about its popularity and how well it’s maintained. Even if the library has minimal issues, do any of these affect the product you’re trying to build? 

3. Documentation & Support

Documentation is an important consideration when choosing a React UI library. You want to avoid running to Stack Overflow every time you run into trouble or want to know how to use specific components. Good documentation is updated regularly and gives you a comprehensive understanding of the library.

You also want to know if the React library has support directly from the creators or via a dedicated community forum. There are times when you need expert advice to overcome challenges. The ability to reach out for help (even if that means paying) is crucial to get issues sorted quickly and keep the project moving.

4. Customization

One of the downsides to using a component library is its constraints and lack of customization. For some projects, customization isn’t a factor, but if you’re looking to develop a unique UI, the ability to build your own design system is vital.

Explore the library’s documentation to see if they offer instructions for customizing the components and how easily you can achieve your desired results.

color id brand design

5. Browser or Device Compatibility

Depending on the app you’re designing, you’ll want to know the component library’s browser and mobile compatibility. The quickest way to research browser/device compatibility is by searching GitHub’s issues or Stack Overflow.

6. Accessibility

Accessibility is a time-consuming but necessary consideration for digital product design. If a React library hasn’t considered accessibility when designing components, then it’s something you’re going to have to do yourself, which takes us back to points 3 and 4–documentation and customization.

Which is the best React component library?

The best React component library for your project depends on your specific needs and preferences. It’s recommended to evaluate each library based on factors such as documentation quality, community support, active development, and alignment with your project requirements before making a decision.

Comparing the libraries involves assessing various aspects such as design philosophy, component offerings, theming capabilities, documentation, community support, and ecosystem. Take Material-UI (MUI) and Ant Design as examples.

Material-UI provides a comprehensive set of React components following the Material Design system. It includes components like buttons, cards, forms, navigation, and more, with a wide range of customization options.

Ant Design offers a rich collection of components tailored for enterprise applications, including layouts, forms, navigation, data display, and more. It provides components specific to data visualization and business logic.

5 React Component Libraries

These are our five best React UI libraries for 2024.

Note: Information regarding GitHub stars and NPM downloads are accurate as of March 2024.

MUI (Material-UI)

MUI React library UXPin
  • GitHub Stars: 91.3k
  • Weekly NPM Downloads: 3.4M
  • Official website: mui.com

MUI is one of the most comprehensive and widely used React component libraries. The library is built on Google’s Material Design UI, one of the most extensive UI kits in the world.

MUI – Components

MUI has a massive component library for designers to build everything from mobile and web applications, websites, and even wearable apps. 

MUI Core features fundamental UI components you see in everyday digital products, while MUI X offers a list of advanced React components for building complex user interfaces, like data tables, data pickers, charts, and more.

For those of you who would like to try design with MUI code components, sign up for a UXPin trial and get 14-day access to UXPin. Read more about MUI 5 Kit in UXPin.

MUI – Theming & Customization

One of MUI’s biggest appeals is the ability to theme and customize components. Designers can use MUI as a foundation to scale designs fast but also adapt the library to build a custom design system for their product or organization.

Designers can also take advantage of Material Design and MUI’s comprehensive guidelines to avoid usability issues when customizing components.

MUI also has a template marketplace to purchase React theme templates for dashboards, eCommerce websites, landing pages, and more.

MUI – Documentation

MUI’s documentation is as detailed and comprehensive as its component library. Its curators have taken great care to provide designers and developers with step-by-step instructions and guidelines for installation, usage, customization, accessibility, and more.

There are also tons of videos on YouTube from MUI’s large community of users and contributors offering best practices, tutorials, tips and tricks, how-to guides, and more.

React-Bootstrap

react bootstrap best ui react library uxpin

Founded in 2011, Bootstrap is one of the oldest and most popular open-source CSS frameworks for websites and web applications. Bootstrap was one of the first CSS frameworks to prioritize mobile-first web development, allowing designers to build and scale responsive websites quickly.

React-Bootstrap replaced Bootstrap Javascript while ditching resource-heavy dependencies like JQuery to build a comprehensive but simplistic React component library.

React-Bootstrap – Components

If you’re familiar with Bootstrap, then you’ll instantly recognize React-Bootstrap’s generic-looking component library. Like its CSS predecessor, React-Bootstrap features UI components that favor web design rather than mobile applications.

React-Bootstrap – Theming & Customization

React-Bootstrap is very generic with minimal styling, making it easy for designers to tweak and customize. Bootstrap’s defined classes and variants make it easy to select and customize components using CSS.

Due to Bootstrap’s long history and wide usage, you can find tons of free and premium React-Bootstrap themes and templates for everything from admin dashboards to multiple purpose websites, eCommerce, landing pages, and more.

React-Bootstrap – Documentation

React-Bootstrap has excellent documentation, albeit not as detailed and comprehensive as MUI. React-Bootstrap’s simplicity and naming convention make it one of the easiest React libraries to understand, use, and customize.

Bootstrap is also featured extensively on Stack Overflow, so you’ll likely find answers to most issues. There are also loads of blogs and YouTube videos offering advice, tutorials, design projects, and more.

Semantic UI React

Semantic UI React UXPin

Semantic UI React is a popular alternative to React-Bootstrap. Like React-Bootstrap, Semantic UI started as an open-source CSS framework that its contributors used to build React components.

Semantic UI React – Components

Semantic UI React offers an extensive range of UI components for websites and web applications. The components provide cleaner, more modern styling than Bootstrap while remaining minimalist and simplistic.

Semantic UI React uses the FontAwesome icon set, including over 1,600 free icons and 7,864 Pro (paid).

Semantic UI React – Theming & Customization

Semantic UI uses an intuitive, straightforward naming convention that makes it easy to customize components. The documentation also provides a step-by-step guide for theming with Semantic UI React. Unlike MUI and React-Bootstrap, Semantic has very few template options. 

Semantic UI React – Documentation

Semantic UI React’s interactive documentation provides you with CodeSandbox examples to inspect the code and play around with components. 

The docs also allow you to switch between an example, code, and props to visualize the component from multiple angles.

Ant Design (AntD)

Ant design UI React library best of

Ant Design (AntD) is another popular, widely used React component library developed by Ant Group–parent company to Alibaba, China’s biggest online marketplace. Like MUI, AntD offers a vast component library for both web and mobile applications.

AntD is the only React library featured in this article that uses TypeScript – a form of Javascript.

Ant Design – Components

AntD has a massive component library for desktop and mobile, including UI patterns like infinite scroll and pull-to-refresh for mobile devices. Ant Design ProComponents offers a range of advanced React UI elements ( similar to MUI X) for building complex interfaces.

You can also find a vast library of pre-made templates and scaffolds to kick start your project and build UIs much faster.

Ant Design – Theming & Customization

AntD uses design tokens or variables for devs to customize and theme components. The UI library uses Less and provides a complete list of all AntD variables in GitHub.

Ant Design – Documentation

AntD’s comprehensive documentation provides step-by-step instructions for using and customizing. You can also inspect each component in CodeSandBox, CodePen, or StackBlitz.

Chakra UI

Chakra best UI React libraries uxpin
  • GitHub Stars: 36.4k
  • Weekly NPM Downloads: 523K
  • Official website: chakra-ui.com

Chakra UI is a Nigerian-based React component library founded by Segun Adebayo. You can choose between Chakra’s free component library or Chakra UI Pro, which offers pre-made complex UI components to build interfaces faster.

Chakra UI – Components

Chakra UI’s component library caters to web-based applications and websites. The library offers the choice between TypeScript or Javascript React components, depending on your preference. Chakra’s designers follow WAI-ARIA standards, so every element is accessible.

The stylish UI components look similar to Semantic UI, with dark and light options available.

Chakra UI – Theming & Customization

Chakra’s designers created the UI library to be fully customized using variables to meet product and brand requirements. Charka also integrates with Create React App, Framer Motion, React Hook Form, and React Table to extend the library’s usage and customization.

Chakra UI – Documentation

Chakra UI has excellent documentation with guides, video tutorials, examples, FAQs, links to connect with core team members, and an active Discord community. 

Chakra’s users are extremely passionate and enthusiastic about the React library, and there’s always someone to connect with to ask questions.

Design Using React Components With UXPin Merge

One of the challenges of using a React library is that only few tools allow you to design UIs with real components. UXPin Merge allows you to assemble layouts with React components from Git repo, Storybook, or npm. See how it works. Discover UXPin Merge.

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These Storybook Examples Will Inspire Your Component Library https://www.uxpin.com/studio/blog/storybook-examples/ Wed, 29 May 2024 13:21:44 +0000 https://www.uxpin.com/studio/?p=31296 Now that UXPin has a Storybook integration that breaks down design-dev inconsistencies and makes it easier than ever to manage your UI components library, you might want to take some time to look at Storybook examples. Plenty of world-renowned websites use Storybook. Look at some of the best Storybook examples that you can use as

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Browse these Storybook examples min

Now that UXPin has a Storybook integration that breaks down design-dev inconsistencies and makes it easier than ever to manage your UI components library, you might want to take some time to look at Storybook examples.

Plenty of world-renowned websites use Storybook. Look at some of the best Storybook examples that you can use as inspiration for developing your digital products.

Take UI components directly from Storybook and import them to UXPin. Design interactive and visually stunning layouts without extensive design skills. Discover UXPin Merge.

Design UI with code-backed components.

Use the same components in design as in development. Keep UI consistency at scale.

What is Storybook?

Storybook is an open-source tool for developing UI components in isolation for React, Vue, Angular, and other frameworks. It allows developers to build, test, and document components in a standalone environment outside of the main application, promoting better modularity and reusability.

It enhances the efficiency of UI development by providing a focused environment for creating, testing, and documenting UI components, making it easier for developers to build consistent and robust user interfaces.

BBC iPlayer Web

BBC Storybook example

BBC iPlayer Web switched to Storybook when it needed more custom components. Preview their Storybook here: BBC iPlayer Storybook.

A growing number of movie and television show producers now have streaming platforms that let people watch specific content when they like. BBC iPlayer Web makes it incredibly easy for viewers to find specific types of content by title, category, or topic.

When the streaming service started, it built its back end with Node.js. It didn’t take long, though, before the development team decided to make the migration to React. React components were an obvious improvement as the platform grew.

Around 2019, though, the team realized that its approach didn’t work as well as expected. The UX professionals and developers didn’t have a common language that helped them work toward goals. They also found it difficult to locate the components they needed to add content and update the website’s appearance.

Ultimately, the BBC iPlayer Web team realized that they were spending way too much time maintaining their component library.

Storybook became a significant tool that helped them address these problems.

BBC iPlayer Web has a public design system, so you can look at it to learn a few tricks and find inspiration when you feel stuck on a project.

The design system includes everything from iconography to navigation.

Spend some time browsing BBC iPlayer’s Storybook example. Then, visit the website. You will immediately see how the designers and developers combined components to create a tool that works exceptionally well for viewers.

bbc storybook example 2 min

Related reading: Top 9 Design System Examples

The Guardian

guardian storybook

The Guardian publishes a tremendous number of articles daily. It’s often one of the first news outlets to report on breaking news. It also has frequent articles about sports, culture, and lifestyle topics. Considering that The Guardian covers events all over the world, it needs a fast, reliable way to turn written text into published web pages.

guardian storybook examples min

The Guardian Storybook components library (access the Guardian Storybook here) streamlines the design and publication process. Building the design system, however, must have taken quite a bit of time because it includes every component that the well-designed website could possibly need. It even features slightly different versions of designs. For example, the CaptionBlockComponent Story includes:

  • with defaults
  • PhotoEssay using html
  • when padded
  • with width limited
  • with credit
  • when overlayed

No matter what type of caption block the designers want to include, they just have to search the component library, choose the correct option, and add text for the specific story.

The design team even created multiple donut graphs to fit unique circumstances.

guardian storybook donut graphs min

Of course, The Guardian also maintains designs that help readers identify what type of content they’re reading.

A Review headline doesn’t look the same as a Photo Essay headline.

accessibile headlines with storybook min

Again, it took a lot of effort to build this Storybook design system. Now that The Guardian editors and publishers have it, though, they can quickly publish coherent content that keeps readers informed without misdirecting them.

Here’s a great video about The Guardian’s Storybook component library.

IBM‘s Carbon Design System in Storybook

ibm storybook example of component library

Carbon, the design system used by IBM, primarily gets used to build digital products with specific functions, such as adding files to a project, submitting reports, and tracking an activity’s progress. IBM uses Carbon for internal and external products, so you might recognize some of the components in the Storybook UI design system.

This Storybook example contains countless components. You’ll find everything from tabs to pagination. The company just wants to make sure that it has functional tools that share an aesthetic.

The components in Carbon’s design system also tend to have extensive Stories that let coders make subtle changes when necessary.

Even the Basic Checkbox component has 184 lines of JavaScript code in its Story.

carbon checkbox examples of storybook min
example of storybook story min

A significant advantage of using Storybook is that designers and developers can see how components respond to interactions.

Three interactions with the select button:

interactions storybook min

The designer or developer can see all of these interactions result from within the same environment. They don’t need to export it to a prototyping app or add it to a designing app. The interactions happen right there to save time and meet expectations.

Salesforce Lightning Design System for React

Storybook example

You can also find a Storybook with components of one of the best design systems – Salesforce Lightning. This design system is based in React, a JavaScript library, which is commonly used for building user interfaces. React is a popular front-end library developed by Facebook that allows developers to create interactive and dynamic UI components.

When we talk about React in the context of design systems, it usually means using React to implement the components and design guidelines provided by the design system.

By leveraging the Salesforce Design System, developers and designers can create applications that not only look great but also provide a consistent and intuitive user experience, ultimately leading to increased user satisfaction and productivity. Additionally, adherence to the design system ensures compatibility and seamless integration with other Salesforce products and services.

Salesforce Lightning Design System was created to be framework agnostic, yet it is still compatible with other front-end frameworks, and developers have the flexibility to choose the technology stack that best suits their needs and preferences.

This Storybook example is based on React and it has UI components such as a data table, checkbox, button, card, carousel, and more.

Audi UI React

Audi Storybook Example

Another React-based Storybook is a design system by Audi. Crafted with precision, the Audi Design System serves as the ultimate beacon of truth for our global teams dedicated to crafting Audi’s finest offerings.

Audi Storybook components example

From insightful Getting Started guides to indispensable Core Components, this Storybook example empowers every team member, ensuring a unified approach across all Audi products worldwide. The Audi Design System embodies the essence of precision, innovation, and seamless collaboration that the design team at Audi chose as its defining qualities.

It sets the standard for design systems in the automotive industry and beyond. Check out its Storybook to see for yourself. It has navigational, input, text, and many other useful components.

Try UXPin Merge and Storybook integration for fast prototyping

Use Storybook components to build interactive prototypes 8.6x faster than with vector-based tools like Figma. Import them to UXPin via our integration with Storybook and build products quickly. UXPin Merge’s Storybook integration lets you import your components within one minute. It doesn’t even require any technical knowledge, especially when you maintain a public Storybook design system. Discover UXPin Merge.

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Coding Languages to Know in 2024 https://www.uxpin.com/studio/collaboration-2/coding-languages-to-know-in-2020/ Wed, 10 Apr 2024 14:40:41 +0000 https://www.uxpin.com/studio/?p=18850 In the constantly evolving, technology-driven world we live in, it’s vital to stay on top of the most updated programs and applications out there. In order to have your site, app, game, etc. on the forefront, you have to stay updated with the best coding for your needs. There are tons of new coding languages

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What coding language to start with when you are a designer

In the constantly evolving, technology-driven world we live in, it’s vital to stay on top of the most updated programs and applications out there. In order to have your site, app, game, etc. on the forefront, you have to stay updated with the best coding for your needs.

There are tons of new coding languages that are taking the benefits of old languages and leaving the disadvantages behind. Developers are improving productivity and performance while reducing bug issues. Of course, newer doesn’t always mean better and some older languages still reign.

If you’re hesitant to get involved in coding, see Why it’s Time for Designers to Switch from Image-Based to Code-Based Design and Coding is Designing.

Create code-based interfaces without touching code. Try our UI builder that allows you to drag and drop functional components to arrange the layout that can be easily copied to a dev’s environment. Speed up product design process and ship products way faster. Discover UXPin Merge.

Reach a new level of prototyping

Design with interactive components coming from your team’s design system.

Coding vs UX Design

Coding and UX design are two distinct disciplines within software development that serve different purposes and require different skill sets.

Coding involves writing instructions (code) that tell computers how to perform specific tasks or functions. It focuses on implementing the logic and functionality of software applications.

UX designing, on the other hand, focuses on creating a positive and seamless experience for users when they interact with a product or system. It involves understanding user needs, behaviors, and preferences to design intuitive and user-friendly interfaces.

Coders use various programming languages (such as JavaScript, Python, Java, etc.), frameworks, libraries, and development tools to write code and build software applications.

UX designers use design tools like UXPin, Figma, or other to create wireframes, prototypes, and visual designs. They also use user research tools, usability testing platforms, and collaboration software to gather feedback and iterate on designs.

Why Coding Matters to Design

If you found it a little odd that there are articles on coding nestled in this design platform, you aren’t alone! It can often be one of the most overlooked elements of design on the surface, yet it is also massively important.

Firstly, it makes sense that there is a notable overlap between coders and designers. After all, both areas are heavily reliant on creativity, problem-solving, and logic. This means that aside from coding’s importance to design, it is also a skill that many designers are actually able to pick up rather quickly.

In terms of necessity, we can look at two significant ways that coding is critical to technology. The first is creating modular code in order to increase efficiency. This is when designers can make use of CSS, one of the most core languages to start with. 

The second is through creating a flexible code that is optimal for scalability. With so many small changes throughout the design process, it’s important to know how to create product suites that won’t need complete code rewrites every time a slight adjustment is made. 

There are of course design tools, like UXPin, which can make the handoff and docummentation painless. Test it for 14 days for free to see! 

Regardless, it’s good to at least keep your ear to the ground. So without further ado, let’s dive into the languages that can really help build upon your coding languages as you apply the skillset to your design!

1. Kotlin

Kotlin is a programming language used for JVM. It was created as an alternative to Java and, similarly to Java, can be used practically anywhere. Android app (also see UXPin’s Material Design libraries) development is the primary usage of Kotlin, but the code also has iOS capabilities. Although Kotlin is not as popular as Java, it is hugely embraced by companies like Netflix, Uber, Pinterest, and many more.

There are a few reasons why developers are using Kotlin over Java. The first reason is simply convenience. Due to the wide range of usage with the code, it’s productivity makes it the clear choice over Java to experienced coders. This efficiency shortens the time required to finish the project as well as reduces the cost of delivering a project.

For app creators specifically, Kotlin’s imbedded programs make life a lot easier. While you’re working, Kotlin searches and prevents bugs in the background. It also includes an algorithm that prevents common coding mistakes from occurring. Finished projects are also much more accessible making apps not only easier to update, but safer to use for consumers.

An additional bonus to being part of the Kotlin community is the communication available to you. There is a Slack channel dedicated to Kotlin developers so questions, support, and even partnerships can have a space to exist. In addition to that, the Kotlin team tries to put out weekly/monthly letters and videos to continuously explain their work.

2. Elm

Elm was designed for creative web-browser based graphic interactions so it’s perfect for those who are more into artistic creating. This is a great program for you to see how Coding is Designing. There is a primary focus on front-hand development with Elm. This means that back-end editing is a bit more difficult, but if you aren’t too concerned with that, then it’s perfect for you.

As a functional language, Elm supports anonymous functions, functions as arguments, and partial application by default, giving you a wide variety. It also has built in controls the predict issues in the program, or the code, and provides hints that are incredibly user friendly.

In fact, Elm is known for being one of the easier codes to work with. It doesn’t require too much background knowledge, and thanks to all the help you get while coding, it’s a breeze to use. This is best for someone who doesn’t have much coding experience! Elm is so user friendly that even kids are coding with it. Tynker is a site listed in the Top Coding Websites For Kids and it utilizes the Elm language. Some find it shocking that young kids are using this kind of technological language.

David Dodge, CEO of Codakid says,

“With technology being as predominant as it is in our world today, there’s no reason kids shouldn’t be learning how to code.”

3. Crystal

Crystal was developed as a new and improved Ruby. For those not familiar with the programming language, Ruby is used to write most web apps. Although it is a very simple code, it isn’t very easy to learn and can be very time consuming due to slow processing.

By maintaining the simple code used, Crystal was able to bring the convenience of Ruby with more productivity and quicker processing. In fact, when tested, Crystal has 20x more performance and was 30x faster than Ruby. This makes the language a clear choice when focusing on web applications.

Crystal also doesn’t require a specific language to be used. The language is type-checked, but specific variables or method arguments don’t have to be specified. There’s also a great feature called crystal play. This allows you to experiment and then quickly get feedback on your work.

4. Swift

Swift is a new language used to develop iOS and MacOS applications. It acts as an alternative to Objective-C. Swift, however, is much faster and maintains a higher performance ability.

Although the language doesn’t cover the Android domain, it is still incredibly useful if you look at the grand scheme of things. Apple’s market is already widespread, and is still growing. It’s also beneficial to focus on this type of production if you think of the variety of products available through Apple. iPhones and MacBooks are not the only items that can support apps nowadays, AppleTVs, Apple Watches, and so many more have the possibility for creation.

Apple’s large consumer base isn’t the only benefit of choosing this language, however. Swift has a clean syntax that makes it easier to both read and write. This saves coders tons of time and frustration in the development process. Perhaps the biggest benefit in choosing Swift over Objective-C is it’s independence. Objective-C can’t evolve if C doesn’t involve, but Swift doesn’t face this problem.

5. Java

The phrase, “oldie but goodie” couldn’t be more correct in this case. Java has been around for ages, but still remains at the top of the list for functional language. Everyone knows about it and almost everyone has used it.

The biggest benefit of choosing Java is that it has infinite usage. It can be used to develop mobile apps, server-side apps, video games, and so much more. Even more important than that though, is that it can run on anything. Java maintains a pretty tight hold on language domain because of its flexibility and easy usage.

Every main web browser supports Java, without having to use a plugin. This allows for much less upkeep with previously created apps. Not to mention, while working it provides multimedia support and is, for the most part, user-friendly. To top it off, Java is free to access and easy to use. It was even listed as a top coding language for kids.

Try Design with Code

Whether coding is something you’ve been doing for years or are just picking up, there are tons of languages out there and there has to be one that fits your needs perfectly. Some are more advanced than others and require some background knowledge, but there are plenty of resources available to you.

Build code-based interfaces in a familiar design environment. Use UXPin Merge and create consistent and user-friendly interfaces with reusable components from best UI libraries out there. Discover UXPin Merge.

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What is Product Thinking and Why it Matters? https://www.uxpin.com/studio/blog/product-thinking/ Fri, 29 Mar 2024 12:03:35 +0000 https://www.uxpin.com/studio/?p=38713 Product thinking is where UX design and product management intersect to deliver outcomes that create value for the organization and its users. There are several frameworks for product thinking, but the underlying concept is always the same–finding a problem-solution fit with clear goals and measurable KPIs for a successful product. Whether you’re a startup or

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product thinking

Product thinking is where UX design and product management intersect to deliver outcomes that create value for the organization and its users. There are several frameworks for product thinking, but the underlying concept is always the same–finding a problem-solution fit with clear goals and measurable KPIs for a successful product.

Whether you’re a startup or a multinational organization, developing a product-thinking mindset is crucial for modern product development and its highly competitive landscape. Some variation of what you plan to build already exists. It’s about identifying problems and opportunities competitors haven’t seen or aren’t fulfilling.

Experimentation is core to product thinking and finding the right solution. These experiments require MVPs or prototypes to test ideas and hypotheses. UXPin Merge is a powerful design tool empowering product teams to build high-fidelity, fully functioning prototypes with little or no design tool experience. Visit our Merge page for more details.

Reach a new level of prototyping

Design with interactive components coming from your team’s design system.

What is Product Thinking?

Product thinking is a problem-solving methodology for developing valuable solutions for user problems. It looks at how users, technology, and business goals intersect to deliver products that benefit customers while generating a positive return on investment.

One of the fundamental aims of product thinking is to ship value rather than features. Instead of, “this is nice; customers will love it,” product thinking forces teams to ask, “Does this solve a problem? Will customers use it? Is it valuable for customers and the organization?”

Product thinking is crucial for extending a product’s lifecycle as product teams explore new problems, users, and markets. 

Product thinking vs. design thinking

Product thinking is a holistic method for understanding users, the market, competitors, business goals, and other influencing factors. When an organization designs a new product, the product management team uses product thinking to understand the problem and decide how to solve it using technology.

design and development collaboration process product communication

Design thinking is more user-centered and focuses on solving a specific user problem. Where product thinking defines what to build, design thinking considers the user experience and solving specific usability issues within a product.

The biggest overlap between these methodologies is that they place users and user problems front and center. The primary differentiator is that product thinking is a broad mindset encompassing multiple factors and complexities, while design thinking focuses on user experience.

The Product Thinking Process

In a webinar with Mind the Product, Merissa Silk outlines a three-part product thinking framework. The framework has many hallmarks of the design thinking process but with a broader scope and a greater emphasis on business goals, the market, and competitors.

Problem

Product managers start by identifying the problem. This first stage looks similar to the empathize and define steps of the design thinking process but looks beyond users to understand the market and competitors. Product teams identify a user problem and analyze it from multiple perspectives to determine the value of solving this issue. 

There are two key research tools product teams use to define the problem:

  • User personas: understanding users, their motivations, habits, environment, and problems
  • JTBD (jobs to be done): a technique for visualizing markets, customers, needs, competitors, and customer segments from multiple perspectives to identify innovative solutions

There are two templates product teams can use to define problems for stakeholders.

Basic template:

Advanced template (5W1H):

  • What is the problem?
  • Who does it impact?
  • Why is this problem important?
  • Where does the problem occur?
  • When does the problem occur?
  • How could we solve this problem?

Opportunity

Next, product teams assess how they might solve the problem and what that will mean for the organization and its users, including the size of the opportunity and the return on investment. They also look at the market opportunity and how solving this problem might increase the organization’s market share or attract new customers.

While assessing the opportunity, product teams may build prototypes to test ideas and hypotheses.

Solution

Finally, product managers must analyze the results and decide which solutions solve the problem best. They must consider multiple factors, including:

  • Possible ROI
  • Constraints–including financial, human resources, and technical limitations
  • How does solving this problem align with the current product roadmap
  • Does this new product align with organizational goals?

How to Use Product Thinking for Building Products

Ex-Google PM Prashant Nair outlines a Practical Template for Product Thinking. Prashant makes the case that product thinking isn’t linear like many product frameworks. Instead, product teams use “continuous recalibration” as they move through the process and identify opportunities.

prototyping elements components building

Prashant’s product thinking template has eight “boxes,” each with a set of questions to dig deep and stress test ideas.

  1. Users
  2. Market
  3. Solution
  4. Build
  5. Team
  6. Measure
  7. Research
  8. Iterate

PMs start by going through each box systematically and can jump to any box when an idea or opportunity arises.

Users

The first box is identifying your users and understanding their needs. You might ask:

  • Who are the direct users?
  • Who are the impacted users?
  • What are the users trying to achieve?

These are examples; you might have specific questions about your product or market. This step aims to understand your users deeply, their motivations, problems, goals, needs, wants, etc. Using this data, you can create personas to guide the product thinking process.

Market

The second box looks at the market:

  • How are the use cases being met today?
  • Do you see any gaps/opportunities?
  • Are those gaps big enough worth solving?
  • Why are market players not solving this problem?

The primary aim of box two is identifying marketing opportunities and assessing whether there is value in solving them. When you identify a problem, it’s crucial to dig deeper and understand why competitors aren’t addressing this issue.

Solution

The first two boxes are designed to find problems and opportunities. The following two boxes focus on solutions and delivery, which brings us to the third box, Solution:

  • Does our solution address the gaps providing value to the users?
  • Can we sufficiently monetize the value so that our solution is sustainable?
  • Have we uncovered any 10X innovation?

Build

The fourth box looks at building an MVP while identifying any challenges:

  • How can we test our solution quickly and cheaply?
  • How can we anticipate issues and unblock the team?
  • How can we ensure a smooth landing?

The build box aims to test solutions. PMs need a cost-effective way to test hypotheses–i.e., prototyping. During the prototyping phase, product teams might identify a new opportunity, returning them to an earlier box to research further. From there, they might jump back to the build box to iterate on a new idea and so on.

At the same time, PMs must anticipate any issues related to the solution; some examples include:

  • Regulations or legal implications
  • Organizational limitations and capacity
  • Cost and resource challenges
  • Technical constraints

Lastly, PMs must look at how they might enter the market with this solution and what that process might look like.

Team

The fifth box looks at the organization’s current resources:

  • Do we have the right skills and motivations?
  • Are incentives aligned?
  • Do we have funding/sponsorship to see this through?

The team box is crucial because if you don’t have the skills or resources, the solution is redundant, and you must return to the drawing board. 

PMs must also assess whether the solution aligns with the organization’s values, goals, and roadmap. You may have an excellent solution, but if it pulls the organization in a new direction, that could have adverse implications.

Measure

The sixth box looks at key performance indicators (KPIs) for success and failure:

  • What metrics will tell us if we are heading in the right direction?
  • Have we built the instrumentation to track continuously?
  • When things fail, do we have enough granularity to know what is failing?

PMs will identify business and product metrics and measure these across multiple demographics like location, age, language, gender, etc.

The most important thing when designing these metrics is granularity–do you have the ability to pinpoint issues? 

Research

Continuous research helps keep product teams in touch with market and competitor changes. Some questions the team might ask include:

  • Are we tracking external factors?
  • Are we able to generate insights?
  • Are the insights making it to the correct forums?

It’s crucial to keep track of external factors like market and competitors because it could render your product redundant. For example, if you’re developing a new crypto product in the United States and the government passes legislation requiring new licenses and oversight, this could increase your time and cost to market. Your company might not have the resources to meet these new requirements.

Any external changes will force PMs to return to earlier boxes to address the new problem and adapt the current solution. Without these research systems in place, PMs risk delivering a product that no longer fits the market or serves users.

Iterate

The final box is Iterate, which is something that applies to all boxes:

  • Have we fostered a culture of experimentation?
  • Are we making data-driven decisions?
  • How fast can we adapt?

Google is one of the world’s leading tech innovations. One way they achieve this is by encouraging experimentation and framing failures as learning experiences, eliminating negative connotations. Innovation and great products come from many iterations. When team members are afraid of failure, they don’t try new things, resulting in mediocre outcomes.

Product teams must measure each iteration using KPIs defined in the Measure box. Those KPIs are crucial for telling team members when something isn’t working and why. They can use this data to make changes and iterate. Data-driven decision-making also informs teams when to abandon an idea altogether.

Product teams must go through each box systematically to create a baseline. Then, when they make a change to one box, they have to recalibrate the other seven to get a holistic view of the product idea.

What is a product mindset?

A product mindset is a way of thinking and approaching problems with a focus on creating value for users or customers. It’s a mindset commonly found in product management, design, and development disciplines, but it can be applicable to various fields and industries.

Product vs project mindset

A project mindset and a product mindset represent two distinct approaches to managing initiatives within an organization, often seen in the realms of project management and product management, respectively.

A product mindset is about adopting a holistic approach to creating and managing products, with a relentless focus on delivering value to users while adapting to changing market dynamics and customer needs.

The primary focus of a project mindset is on delivering specific outputs or deliverables within the constraints of time, budget, and scope. Success is often measured by how well the project adheres to these constraints.

While both mindsets involve planning, execution, and management of initiatives, they differ in their focus, approach, and lifecycle. A project mindset is suited for managing temporary endeavors with well-defined objectives, while a product mindset is more suitable for building and evolving products to meet the ongoing needs of users and the market.

UXPin Merge – The Ultimate Product Design Tool

UXPin Merge enables UX designers and product teams to build fully functioning prototypes using interactive components. Product teams can iterate on new ideas and test hypotheses faster than traditional design tools or code.

“With UXPin Merge, some of our product managers can build similar one-page prototypes in eight to ten minutes—the same time it takes our experienced designers in UXPin! Before, with our limited resources and designers, a one-page product would take two or three months just to design mockups. Now product teams can design and deliver a product within the same time frame.” Erica Rider, UX Lead EPX at PayPal

Revolutionize your product thinking and build better MVPs with the world’s most advanced design tool. Visit our Merge page for more details.

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Design with Code – UXPin Merge Tutorial https://www.uxpin.com/studio/blog/design-with-code-tutorial/ Thu, 28 Mar 2024 09:25:03 +0000 https://www.uxpin.com/studio/?p=23762 Are you ready to elevate your design workflow to the next level? In this comprehensive tutorial, we’ll delve into the world of UXPin Merge, empowering you to seamlessly integrate your React app components into the UXPin editor for high-fidelity prototypes. Gone are the days of static designs. With UXPin Merge, you can dynamically link your

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Are you ready to elevate your design workflow to the next level? In this comprehensive tutorial, we’ll delve into the world of UXPin Merge, empowering you to seamlessly integrate your React app components into the UXPin editor for high-fidelity prototypes.

Gone are the days of static designs. With UXPin Merge, you can dynamically link your React components, ensuring that your prototypes are always in sync with the latest developments in your codebase.

Get ready to unlock the full potential of UXPin Merge – let’s dive in!

Design UI with code-backed components.

Use the same components in design as in development. Keep UI consistency at scale.

What is UXPin Merge?

UXPin Merge is a technology for designing with coded UI components that are backed with production-ready code. It’s part of UXPin – a code-based design tool for highly realistic and accurate prototyping. With this tech, you can grab all the specs, JSX code, and any other asset and hand them over for developer to make the entire product development workflow 8.6x faster.

UXPin Merge tutorial – How to use this technology?

UXPin Merge technology works like a drag-and-drop UI builder. You take a component out of the design library in UXPin and put it on the canvas. Then, after you’ve done arranging the layout and setting up components props, you can copy a ready React code (or CSS code for Tailwind library) to your development environment or open it in StackBlitz.

You can build anything you like. From simple dashboards that automate your team operations to more complex, e-commerce stores which front-end is decoupled from the back-end. UXPin has a few templates and patterns to get you started.

We highly recommend you watch a video tutorial of how to use UXPin Merge presented by a real-life web developer, Rachel. She did a wonderful job of walking you through all the panels, functionalities, and features of Merge technology, and she also shows you how to do a design handoff with UXPin Merge.

Watch it on Youtube. Here’s the full playlist of UXPin Merge tutorial.

How to integrate your own components, step by step

UXPin Merge supports Storybook components and React components from open-source libraries, such as MUI, Ant design or Bootstrap.

We want to give more details and show you how easy it is to integrate a React-based library into Merge to design with code on a day-to-day basis. All that without learning how to code!

UXPin Merge allows users to import their existing custom React components in a seamless fashion to create interactive prototypes using real code, which is unlike anything else traditional design tools offer.

This eliminates the need for designers to manually maintain a “second” design system within their design tool and instead provides the entire team with a single source of truth. The result? The disconnect between designers and developers is gone when building digital products. 

We want to save you time so we’ve designed this tutorial to integrate Mozilla’s React Todo App example with Merge. After the integration, you’ll be able to use the app’s components to design an interactive Todo list prototype within UXPin!

Remember to start by requesting access to Merge – you can do it here. After the verification process and the setup, you’ll be ready to design with code! Also, don’t worry about integrating with GitHub – we don’t have any requirement of where the codebase should be located, so you can use whatever you want!

The components

The Todo app has three React components:

1. Form – create a todo item.

2. FilterButton – filter todos by their current state.

3. Todo – a todo list item.

These components are in the `src/components` directory and are outlined in the screenshot below:

When this tutorial is completed, a designer will be able to create a prototype with these components. Your real-world custom design system (DS) likely has many more than three components. However, the concepts we’ll illustrate in this tutorial should apply to your DS as well.

Set up UXPin Merge

To begin, fork then clones the following link https://github.com/mdn/todo-react. Then install our UXPin Merge NodeJS package, which includes our CLI.

  1. Navigate into your project folder cd todo-react
  2. Install UXPin Merge and It’s CLI NodeJS bundle with: yarn add @uxpin/merge-cli–dev
  3. Ignore the UXPin Merge build directory with: echo ‘/.uxpin-merge’ >> .gitignore

A custom design system requires two additional config files:

  1. uxpin.webpack.config.js
  2. uxpin.config.js

UXPin typically doesn’t need to use your entire existing Webpack build process. We’ll use a more minimal and default build for UXPin. Create a uxpin.webpack.config.js file and paste the following code into it:

const path = require("path");
const webpack = require("webpack");
 
module.exports = {
    output: {
      path: path.resolve(__dirname, "build"),
      filename: "bundle.js",
      publicPath: "/"
    },
    resolve: {
      modules: [__dirname, "node_modules"],
      extensions: ["*", ".js", ".jsx"]
    },
    devtool: "source-map",
    module: {
      rules: [
        {
          test: /\.(s*)css$/,
          use: [
            {
              loader: 'style-loader'
            },
            {
              loader: 'css-loader',
              options: {
                importLoaders: 2
              }
            },
          ]
        },
        {
          loader: "babel-loader",
          test: /\.js?$/,
          exclude: /node_modules/,
          options: {
            presets: ['@babel/preset-env', '@babel/preset-react'],
          }
        },
      ]
    }
}

For components you want to use in UXPin Merge, you must specify their file directory in the uxpin.config.js file at the top of the directory of the repo. As you can see in the code snippet below, we’ve only added the ‘Form’ component src/components/Form.js  for now and will add the other components later in the tutorial. 

Create a uxpin.config.js and paste the following content into the file:

module.exports = {
  components: {
    categories: [
      {
        name: 'General',
        include: [
          'src/components/Form.js',
        ]
      }
    ],
    webpackConfig: 'uxpin.webpack.config.js',
  },
  name: 'Learn UXPin Merge - React Todo list tutorial'
};


Lastly, Babel-loader will be used by Webpack to create the app bundle. To install babel use the following commands: yarn add babel-loader –dev then yarn install .

CONGRATULATIONS👏 You’re all good to go and have the minimum configuration required to view the Form component.

Experimental Mode

Using the settings provided in `uxpin.webpack.config.js`, Experimental mode bundles your components and opens a browser window. You can lay out components in a similar fashion as the UXPin Editor. After Experimental Mode loads, drag and drop the Form component from the sidebar onto the project canvas:

We have the Form component but it lacks styling. For that, we’ll create a Global Wrapper Component.

Using a Global Wrapper Component to apply CSS styles

Just like your custom design system, this Todo app contains global styles. These are specified in the `src/index.css` file. All of our components need the styles specified in this file. We can load this file via a Global Wrapper Component. This component will wrap around every component we drag onto the UXPin canvas.

Create a wrapper file:

Copy and paste the following into `UXPinWrapper.js`:

import React from "react";
import '../index.css';

export default function UXPinWrapper({ children }) {
  return children;
}

The `import ‘../index.css’;` line ensures our CSS styles are loaded prior to rendering each component.

We need to tell UXPin to use this wrapper file. Add the following to uxpin.config.js:

wrapper: 'src/wrapper/UXPinWrapper.js',

Experimental mode should open a new browser window with a styled Form component:

Adding the FilterButton with a customizable name

Now we’ll work on adding the FilterButton to UXPin Merge. These buttons are displayed below the Form component:

Adding this component will be similar to the Form component. However, I’d also like to give designers the ability to specify the text that is displayed within the button. We’ll do that via the `prop-types` package.

Component propTypes are mapped to the UXPin properties panel when editing a component. The existing FilterButton component doesn’t use prop-types so let’s add this to `FilterButton.js`:

import React from "react";
+ import PropTypes from 'prop-types';

function FilterButton(props) {
  return (
@@ -15,4 +16,9 @@ function FilterButton(props) {
  );
}

+ FilterButton.propTypes = {
+   name: PropTypes.string
+ }

+FilterButton.defaultProps = {
+  name: 'Button Name'
+};

export default FilterButton;

Two of our three components are now working with UXPin Merge. We have one component remaining: the Todo component.

Adding the Todo component with a wrapper

We’re moving on to our final component: the Todo. These are displayed within the list of todo items in the UI:

When adding the FilterButton, we edited the FilterButton.js file to add propTypes. What if you want to isolate your Merge-specific changes and don’t want to modify the source code of your components? We can create a wrapper that is specific to the Todo component for this. It’s similar in concept to the Global wrapper component we used to apply CSS styles but will be specific to the Todo component.

Type the following:

mkdir -p src/components/merge/todo 

touch src/components/merge/todo/Todo.js

Copy and paste the following code into Todo.js. 

import React from 'react';
import PropTypes from 'prop-types';

// Import the original component
import TodoM from '../../Todo';

function Todo(props) {
  return <TodoM {...props}/>
}

Todo.propTypes = {
  /**
   * If `true`, the todo will be marked as completed.
   */
  completed: PropTypes.bool,

  /**
   * The name of the todo.
   */
   name: PropTypes.string,

  toggleTaskCompleted: PropTypes.func,
}

Todo.defaultProps = {
  name: 'Do Laundry'
};

export default Todo;

We’re importing the original Todo component as `TodoM` and returning this component in our newly defined `Todo` function. We specify propTypes just like we did with the FilterButton component on our newly defined `Todo` wrapper function.

Add ‘src/components/merge/todo/Todo.js’ to uxpin.config.js and restart using ./node_modules/@uxpin/merge-cli/bin/uxpin-merge –disable-tunneling. After Experimental launches a new window, click-and-drag the Todo component onto the canvas:

You’ll see the Todo component along with the default “Do Laundry” todo name. This default name is only applied when using Merge.

Pushing to UXPin

Until you push your design system to UXPin the components are only visible to you. To let your design team use these components we need to push the component bundle to UXPin. Creating and pushing a Merge design library requires two steps:

1. Create the library within the UXPin UI

1. Go to your UXPin account

2. Enter the UXPin Editor

3. Create a new library

4. Select the option import React components

5. Copy the Auth token (don’t share it with anyone and do not place it in any files checked into git repository. This token provides direct access to the library on your account.) The process looks like this:

2. Push the library via the uxpin-merge CLI

Using the token created from the previous stop, run the following from within the project repo:

./node_modules/@uxpin/merge-cli/bin/uxpin-merge push –token YOUR TOKEN 

Your design team can now access the Merge library.

Using the Merge library within UXPin

Now that the Merge design library has been pushed its time to test it out within the UXPin editor:

  • Reload the UXPin Editor in your browser.
  • Select the “Learn UXPin Merge” design system in the bottom left corner of the editor.
  • Click and drag the components from the sidebar to the canvas.

You should have a solid looking prototype:

How does a designer hand off a prototype back to a developer?

Previewing and Exporting

Now that we’ve built a quick prototype in UXPin we’re ready to export it back to our app. We can preview the output and then use Spec mode to copy and paste the JSX code for our components.

Click the play button in the upper right corner of the editor. Once the preview loads click the “Spec” link at the top. You can now click on the components and view the JSX code to generate them in the right panel:

It’s great to push an initial version of our design system. However, you’ll likely need to push out quite a few updates over time.

Pushing an Update

The FilterButton has a “pressed” state to indicate the currently active filter. Looking at the live React app, here’s the difference between the pressed and not-pressed state:

Let’s add support for this state. Make the following change to `src/components/FilterButton.js`:

FilterButton.propTypes = {
-   name: PropTypes.string
+   name: PropTypes.string,
+   isPressed: PropTypes.bool
}

Commit the change to git and push to UXPin:

Merge components are automatically synced to the most recently pushed code. To show the latest, reload the tab showing the UXPin editor. Select a FilterButton. In the right panel of the editor you should see a new “isPressed” property.

Select it to activate this state:

Follow this same flow (git commit + uxpin-push) when you make future changes. Prototypes will automatically use the latest pushed version of components.

Speed up building your product by 8.6x

You’ve taken a React app and pushed its components to UXPin Merge. You’ve also learned how to push updates when you modify components or add new ones. Now your design team can use these components to create high-fidelity prototypes within the UXPin editor.

You can browse the source code for this project on GitHub. To learn more advanced Merge techniques see our Merge docs or reach out to us at hello@uxpin.com.

Don’t have UXPin Merge yet? First, remember to go through the process of requesting access to make the most of designing with code! Try UXPin Merge for free.

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Turn Figma Designs into Interactive Prototypes https://www.uxpin.com/studio/blog/interactive-figma-designs/ Thu, 21 Mar 2024 13:29:29 +0000 https://www.uxpin.com/studio/?p=36724 Figma is a great tool for creating beautiful mockups and collaborating in real-time with other designers. It is one of the best for building a portfolio and showing off your skills. When working in an enterprise-level company, Figma might not be enough, as it’s difficult to translate its design into code. This is where UXPin

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Turn Figma Designs into Interactive Prototypes

Figma is a great tool for creating beautiful mockups and collaborating in real-time with other designers. It is one of the best for building a portfolio and showing off your skills. When working in an enterprise-level company, Figma might not be enough, as it’s difficult to translate its design into code.

This is where UXPin comes in. It helps designers and developers communicate and use a shared library of UI components which can be copied from design to development workflow. No translation needed. That’s why we decided to build a Figma plugin and help you bring Figma design to UXPin for more robust prototyping. Sign up for a free trial to build your first UXPin prototype today!

Build advanced prototypes

Design better products with States, Variables, Auto Layout and more.

Try UXPin

Design in Figma. Prototype in UXPin.

We get it. You love designing in Figma! But, you also prefer the higher fidelity and functionality you get from prototyping in UXPin. If this is you, UXPin’s Figma plugin gives you the best of both worlds–design your mockups in Figma, and copy your screens to UXPin for prototyping.

While this workflow offers the best of both worlds–and we encourage teams to implement solutions that work best for your product and circumstances–designers must use two tools when they can use UXPin for everything. UXPin is effective as a design and prototyping tool and comes packed with features to scale UX beyond what’s possible in any image-based tool.

Why does it make sense to prototype in UXPin vs. Figma?

Figma, Adobe XD, Sketch, and others render static vector graphics, meaning designers can’t replicate code, and when they do, it takes a lot of effort, workarounds, and additional tools.

UXPin is a code-based design tool. This doesn’t mean designers work with code; UXPin renders HTML, CSS, and Javascript behind the scenes to give designers the same fidelity and functionality as code.

These four features powered by code allow designers to create more advanced prototypes in UXPin.

States

UXPin States allows designers to create multiple states for a single component. For example, a button can have several states, which include different properties triggered by user interactions.

States also allow designers to create complex components like functioning dropdown menus, steppers, carousels, accordions, and more.

Interactions

Designers can create complex UXPin Interactions constrained by code rather than a design tool’s limitations. UXPin also offers many Triggers, Actions, and Animations to design immersive prototype experiences.

Conditional Interactions with “if-then” and “if-else” conditions allow design teams to create dynamic prototypes that respond to user inputs and triggers. This Javascript-like interactivity lets designers see how design decisions impact the user experience and pinpoint areas for improvement.

With these realistic interactions, stakeholders and engineers need little explanation making the feedback process and design handoffs more productive.

Variables

It’s impossible to test forms in most design tools, including Figma. Why? Because the fields are images rather than inputs. In UXPin, form fields function as if they were developed by an engineer. UXPin gives designers text inputs, checkboxes, radios, selects/dropdowns, multi-selects, and buttons ready to use out of the box.

With Variables, designers can capture user inputs from prototypes and use that data elsewhere in the application. For example, capturing a user’s information during signup and using the name field to create a personalized welcome message.

Expressions

UXPin’s Expressions enable designers to take prototyping far beyond the possibilities of any other design tool. Validate passwords and other form fields, design a functioning shopping cart that updates based on user interactions, create dynamic error messages, and more.

When combined with other UXPin features like States, Interactions, and Variables, Expressions enable designers to build prototypes, and user flows indistinguishable from code.

Learn more about these and other advanced UXPin features in this YouTube tutorial from UX design influencer Jesse Showalter.

5 Reasons to Turn Your Figma Mockups into Interactive UXPin Prototypes

1. High-Fidelity Prototyping

Figma: Beautiful-looking vector mockups that unfortunately don’t replicate real-like functionality or fidelity, making prototypes challenging to interpret for devs and stakeholders.

UXPin: Code-like fidelity and functionality allow designers to create immersive, dynamic prototype experiences indistinguishable from the final product–less documentation, smoother design handoffs, and faster time-to-market.

There is a big difference between a high-fidelity mockup (what Figma, Sketch, Adobe XD, etc. produce) vs. a high-fidelity prototype that looks and feels like the final product. UXPin offers genuine high-fidelity results where prototypes need little or no explanation because they respond to user interactions like code.

2. Bridging the Gap Between UI Design and REAL Prototypes

Figma: Design and develop UI design ideas in Figma

UXPin: Push past Figma’s limitations to create advanced prototypes in UXPin

While Figma offers the features to create beautiful designs and mockups, designers hit a brick wall at the prototyping stage. UXPin’s Figma plugin allows design teams to leverage the best qualities of both tools to create high-fidelity prototypes in UXPin.

process direction 1

Make changes and iterate on UI designs in UXPin, or only use it as a prototyping tool using Figma for designing and editing–the choice is yours!

3. Enhanced User Testing

Figma: Testing limited to basic click/tap interactions, user flows, and navigation

UXPin: Immersive prototypes that accurately replicate the final product

Figma’s vector-based constraints and limitations prevent accurate testing. Designers must use multiple frames to achieve basic interactivity, and many components are impossible to reproduce.

As a code-based design tool, UXPin enables designers to build prototypes limited only by  the feasibility of what devs can build–without writing a single line of code! These complex, dynamic prototypes give design teams valuable insights to improve the user experience and identify business opportunities.

Designers also pinpoint critical usability and accessibility issues when testing with UXPin prototypes, resulting in less UX debt and higher quality design project outcomes.

4. Faster Iterations

Figma: Multiple frames and components to mimic end-product’s behavior–changes and redesigns are time-consuming

UXPin: Uses layers and states on a single screen allowing changes in a few clicks

One of the challenges with prototyping in Figma is that designers must create multiple frames and components to mimic code’s interactivity. These interactions feel awkward and non-intuitive. They’re time-consuming to design and make changes.

In UXPin, designers work with pages and layers. Instead of switching between multiple frames and pages, designers work on a single canvas, making changes via the Properties Panel. This workflow is more intuitive and facilitates faster iterations so that designers can solve issues much quicker.

5. Smoother Design Handoffs

Figma: Lots of documentation, back and forth comms with devs, videos/GIFs to mimic interactions, and links to other tools

UXPin: Prototypes replicate the end-product experience and interactivity, reducing the need for lengthy documentation and additional tools

Designers often use tools like After Effects and others to replicate motion and interactions. Why? Because design tools lack fidelity and functionality. Designers also create transitions and interactions that engineers can’t reproduce due to technical constraints. Switching between multiple tools and files is also confusing, time-consuming, and increases errors.

With UXPin, designers don’t have to use additional tools because they can design components and interactions that accurately mimic code. No need for videos/GIFs, back-and-forth communication, and long-winded PDFs to explain what the prototype is supposed to do.

Designers can create documentation in UXPin with annotations on prototypes, so engineers and stakeholders don’t have to switch between multiple files–everything is in one place! Devs and stakeholders can use UXPin’s Comments on Preview to ask questions, tag team members, and even assign comments for edits.

With realistic prototypes, supporting documentation, and collaboration in one place, design handoffs are smoother with less friction in UXPin.

UXPin–An End-to-End Design Solution

While you can design in Figma and prototype in UXPin, it means using two tools when you only need one! UXPin offers a comparable design experience to Figma, including collaboration, wireframing, information architecture design, mockups, and designing components from scratch!

With UXPin’s end-to-end design solution, designers don’t need to switch between tools because they can do everything inside UXPin, including building, managing, and sharing a design system.

Reducing tools not only streamlines UX workflows but also reduces costs, allowing design leaders to reallocate valuable resources elsewhere.

uxpin collaboration comment mobile design

Stakeholders have little time or patience to decipher image-based prototypes and the accompanying documentation. UXPin prototypes need less explanation, allowing stakeholders to enjoy a final product experience. This immersive experience elicits meaningful stakeholder feedback while increasing buy-in for design solutions.

Say goodbye to the limitations of image-based design, and hello to enhanced prototyping, collaboration, and design outcomes with UXPin. Discover how UXPin can revolutionize your product design workflows and deliver exceptional user experiences to your customers. Sign up for a free trial.

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Button Design – Get Site Visitors to Actually Click Your Buttons https://www.uxpin.com/studio/blog/button-design/ Wed, 20 Mar 2024 12:43:18 +0000 https://www.uxpin.com/studio/?p=22398 Buttons are essential components in any digital product. While there are many ways to design a button, designers must follow principles and best practices to create familiar and intuitive user experiences. Button design is more than choosing a shape and color. Designers must consider a button’s states, placement, size, responsiveness, consistency, icon usage, suitable text/labels,

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Buttons are essential components in any digital product. While there are many ways to design a button, designers must follow principles and best practices to create familiar and intuitive user experiences.

Button design is more than choosing a shape and color. Designers must consider a button’s states, placement, size, responsiveness, consistency, icon usage, suitable text/labels, and more.

Design beautiful UI elements that look and function like code components using UXPin. Sign up for a free trial to explore the world’s most advanced design, prototyping, and testing tool.

Build advanced prototypes

Design better products with States, Variables, Auto Layout and more.

Try UXPin

What is a Button?

A button in UI and UX design is a graphical element typically appearing as a clickable area on a digital interface. Its primary purpose is to convey a specific call to action (CTA), thereby directing user interaction within the system.

Buttons serve as interactive cues informing users that an action will occur upon activation. Through various visual cues such as color, text, and states, including disabled states when applicable, buttons effectively communicate with users, guiding them through the interface and facilitating desired interactions.

Despite its seemingly straightforward nature, the strategic implementation of buttons is crucial for ensuring intuitive and efficient user experiences across digital platforms.

Many digital products and websites use buttons and links incorrectly. There is a simple rule to follow when deciding between a button or link: Links are for navigation, and buttons are for performing actions.

Types of button UI

There are four types of buttons, and each button conveys a different message to users:

  • Contained Button: Often used as the primary button for CTAs and important actions. Contained buttons use a background color with contrasting text.
  • Outlined Button: Also referred to as a secondary or ghost button, and often placed next to a primary button as an alternative action, like “Cancel” instead of “Submit.” Outlined buttons use a transparent background with a contrasting border and text.
  • Text Button: Also called a flat button and often used for low important actions, like date pickers. Text buttons have no background or border, with only the label colored and visible.
  • Toggle Button: Designers use toggle buttons for two or more related actions–like switching dark/light mode on an app or bold, italic, and underline in word processors. Designers use states to indicate which option is active.

Modern mobile apps also use a floating action button (FAB) for important actions. Designers often place FABs at the bottom of the screen so that it’s a thumb’s reach from the user.

The basics of button UI design

Source: UXDesign.cc

Designers and engineers can modify several button properties:

  • Background – The background of a button refers to the color or image that fills the area behind the button’s content. It’s essential for providing visual contrast and emphasis, helping the button stand out against the surrounding interface elements.
  • Label – The label of a button is the text or symbol displayed on its surface, conveying the action or function associated with the button. A clear and concise label ensures users understand the purpose of the button and encourages interaction.
  • Icon – An icon is a graphical symbol or representation often used alongside or instead of text in a button. Icons can enhance visual communication, particularly for actions with universally recognized symbols, and contribute to a clean and minimalist design.
  • Padding – Padding refers to the space between the content of a button (such as text or icon) and its edges. Adequate padding ensures that the button’s content is visually separated from its border, improving readability and touchability on both desktop and mobile devices.
  • Margin – Margin is the space around the outside of a button, separating it from neighboring elements. Proper margin helps maintain visual balance and prevents overcrowding, allowing users to interact with buttons without accidental touches or clicks.
  • Border – The border of a button is the visible line or stroke that outlines its shape. Borders can be solid or dashed, and they contribute to the button’s visual appearance and hierarchy within the interface.
  • Border radius – Border radius refers to the curvature of the button’s corners. Applying a border radius creates rounded corners, softening the button’s appearance and adding a touch of visual elegance to the design.
  • Drop shadow – A drop shadow is a visual effect that creates the illusion of depth by adding a shadow beneath the button. This effect helps lift the button from the background, making it appear more prominent and tactile. Drop shadows can enhance the overall aesthetics and usability of a button in UI design.

What are typical button UI states?

Designers use states to provide context and communicate with users. There are six types of button states. We explain them briefly here, but if you want to read about them at length, we have a dedicated article about button states.

  1. Default: How a button looks without any state. A default button could be contained, outlined, or flat, depending on your UI design and design system
  2. Active: Tells the user they have pressed the button
  3. Hover: Activated when a mouse cursor hovers over a button. Hover tells the user this is a clickable element
  4. Focus: Used to indicate selection when using the keyboard or assistive technologies
  5. Disabled: Indicates the user can’t click the button until completing another task
  6. Loading: Communicates the system is processing the user’s action

What are the best practices for designing button UI?

Designers must follow certain principles for designing buttons and user interfaces. Use these button design best practices to guide your next project.

Button Hierarchy and Placement

Designers must consider button hierarchy and placement to provide users with clarity and highlight the most important action. Google’s Material Design recommends designers must create emphasis through color:

  • High emphasis (Primary): Use a bright color, preferably a contained button, to show this button is most important. Avoid using more than one high-emphasis button on a single screen.
  • Medium emphasis (Secondary): Use a lighter shade of your high-emphasis color to signify this button is less important. 
  • Low emphasis (Tertiary): Use a text button or outlined button with a transparent background to show users its low importance.

By applying button hierarchy principles, users can complete important actions without much thought. If you use a single button for every action, users will have to examine each to determine which one they must press.

Correct button placement is also essential to guide users through a digital product. If you place two buttons side-by-side, always use a contained button as the primary action and outlined or text button for the secondary action. 

For example, if you have “Save” and “Cancel” at the bottom of a form, “Save” would be the primary action with the higher emphasis.

Button Consistency

Designers must use buttons consistently throughout a digital product. If you use a contained button for a primary action on one screen, repeat this choice throughout.

Designers must also be consistent with button sizes, fonts, icons, colors, border radius, whitespace, and other properties to create a familiar user experience that’s easy to navigate.

Button Sizing & Spacing

Size matters when it comes to buttons, especially on mobile applications where users use their fingers. Designers must use appropriate button size and spacing to ensure users don’t accidentally hit another element. 

Designer Taras Bakusevych recommends making UI elements a minimum of 48×48 pixels to avoid touch target errors. 

Button Labels

Labels should be as short and meaningful as possible. Designers must also keep labels on a single line for legibility. 

Button text language is also critical for conveying the correct message and action to users. For example, if you’re removing a song from a playlist, the correct phrasing would be “Remove” instead of “Delete.” Delete might confuse the user into thinking they’re deleting the song from their device or application.

Capitalization is also a critical factor designers must consider. Google Material Design recommends using uppercase for languages that allow it, while UX Movement says to use sentence-style capitalization.

The argument for sentence-style capitalization is better for users with reading disabilities like dyslexia. Google reasons that uppercase “is to distinguish the text label from surrounding text.”

The best option is to test your product with users. Color, contrast, size, UI layout, and many factors impact legibility, so there is no one-size-fits-all for capitalization.

Button Accessibility

Accessibility is a critical factor in modern UX design and product development. Designers must test UIs using tools and diverse usability participants to ensure buttons and other UI elements meet accessibility standards.

The color contrast between the label and background is one of the biggest considerations for button accessibility. With UXPin’s built-in accessibility features, designers can test color blindness and contrast on the fly–keeping them focused in UXPin rather than turning to external tools.

Label size, spacing, and padding can also impact accessibility. These properties are harder to test using tools, so designers must use usability testing to get meaningful results.

Devices & Screen Sizes

Recognizing how buttons look across different devices and screen sizes is crucial for designers. For example, dialog boxes look completely different on Apple devices compared to Android. The floating action button also looks different on iOS vs. Android.

Designers also need to consider how buttons will appear across multiple screen widths. For example, a button with a long label might not look the same on mobile vs. desktop.

Designing Buttons in UXPin

Designing buttons using an image-based design tool can be challenging. The static nature of image-based tools means buttons lack interactivity, functionality, and fidelity.

With UXPin’s code-based design tool, designers can create authentic user experiences with components that look and function like code. Here are some of UXPin’s advanced features to enhance your button design.

Components

Designers can build buttons from scratch and save them as Components to reuse throughout the design. Designers can also share these components through a shared design system to maintain consistency throughout the team.

States

UXPin States allow designers to create multiple states for a single UI component, like a button. For example, you can design the six-button states mentioned above, each with different properties that change according to user and system actions.

Designers can also use UXPin’s States for other components like carousels, dropdown navigation, accordions, and more.

Interactions

Create code-like interactivity using UXPin’s Interactions. Designers can choose from an extensive list of triggers and actions for desktop and mobile interactions. 

UXPin takes interactivity one step further with Conditional Interactions, allowing you to create dynamic, unique experiences based on user and system actions.

Variables & Expressions

With Variables and Expressions, designers can build high-fidelity prototypes with interactivity mirroring code.

For example, using UXPin Variables, designers can create a dynamic pay button that displays a variable total from a shopping cart, “Pay $25.”

Source: Stripe

You can also use Variables to create a personalized user experience during testing, like a welcome message with the name from user input or populating a profile page.

With Expressions, designers can validate form fields, like emails and passwords, and even disable a button until the user completes a form’s required fields.

With UXPin’s advanced prototyping features, the possibilities are endless. Designers can design prototypes that look and function like code, saving countless hours developing an identical prototype simply for testing purposes.

Sign up for a free trial and start building your first UXPin prototype immediately. Install one of UXPin’s free example apps to see how to create working buttons and other UI components.

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What Actually Constitutes Design Language? https://www.uxpin.com/studio/blog/design-language/ Fri, 15 Mar 2024 11:37:23 +0000 https://www.uxpin.com/studio/?p=22900 Visual communication is exceptionally complicated. It’s diverse, boundless, and relentless. A design language establishes principles and constraints that induce the clarity, consistency, and cohesion necessary for designers to communicate with end users. Developing this design language is a time-consuming undertaking requiring feedback and collaboration from multiple departments and stakeholders. The final result will allow an

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What Actually Constitutes Design Language

Visual communication is exceptionally complicated. It’s diverse, boundless, and relentless. A design language establishes principles and constraints that induce the clarity, consistency, and cohesion necessary for designers to communicate with end users.

Developing this design language is a time-consuming undertaking requiring feedback and collaboration from multiple departments and stakeholders.

The final result will allow an organization to create convergent and coherent experiences, significantly decrease spending, and set a high design standard that’s easy to follow.

Bake your design language into your component library with a single source of truth from UXPin Merge. Visit our Merge page for more details and how to request access to this revolutionary technology.

Reach a new level of prototyping

Design with interactive components coming from your team’s design system.

What is design language?

Design language is the collection of visual and interactive elements designers use to communicate with users. It ensures that designers create cohesive and consistent user experiences across platforms, products, user interfaces, and features.

The design language typically relates to the company’s brand values and identity–allowing people to recognize a brand through its designs and content.

There are two perspectives of design language: internal and external.

  • Internal: ensures that every team follows the same rules and methodologies using a set of reference points and coordinates, making the design process efficient and free of confusion.
  • External: facilitates familiar, intuitive user experiences for customers across multiple platforms and products.

By blending these two perspectives, companies create more efficient design processes, craft a memorable brand identity, and enhance usability.

What goes into a design language?

A design language covers many facets of a product, such as

  • Colors
  • Fonts
  • Icons
  • Sounds
  • Spacing and layouts
  • Copy
  • Graphic design and illustrations
  • Data visualizations
  • States

What’s the difference between design language and design system?

A design language typically exists within a design system or style guide, providing product teams with guidelines, usage, and instructions. In a 2017 article, UXPin founder Marcin Treder made the argument that design systems are a language:

“A design system is a dynamic dictionary that describes the ever-changing current state of the language, prescribes the proper usage of it, and invites all the users of the language to extend it.” Marcin Treder.

If you aim to build a design system, defining your visual language first will help guide the development of your UI components and pattern library.

Why is having a design language important?

A design language is a set of rules and principles that guide an organization’s visual identity, ensuring designs have a sense of continuity.

design system abstract

A well-defined design language offers many benefits, including:

  • Ensuring design teams deliver consistent and coherent results, no matter who works on the project
  • Streamlines onboarding and handovers by providing new team members with instructions and guidelines
  • Creates brand consistency which helps develop a strong brand identity and trust
  • Makes digital products more intuitive by providing users with a familiar and consistent user experience
  • Provides a foundation for scalability because product teams make fewer design decisions, increasing efficiency and productivity

Design Language Examples

There are two organizations many designers use as models for developing their design language and building a design system:

  • IBM
  • Airbnb
color sample library

IBM Design Language

Part of IBM’s design philosophy is to create instantly recognizable designs. Users must be able to identify an IBM product by its design characteristics rather than the logo itself.

A distinguishable visual identity is vital for building brand recall and user fidelity. One of the ways IBM achieves that is by engineering its grid systems like the 2x Grid.

Precise use of the grid, along with consistent shapes, angles, and radii, help define a particular aesthetic that’s critical in expressing the “IBMness” of our illustrations and reveals a well-considered and systematic approach” – IBM.

Airbnb’s Visual Language

Airbnb’s Visual Language aims to achieve similar results but with the flexibility to scale. The company’s design language prioritizes speed and growth while preserving Airbnb’s strong brand identity.

“Here’s the simple truth: you can’t innovate on products without first innovating the way you build them.” – Alex Schleifer, VP of Design at Airbnb.

Airbnb’s language makes communication between designers and stakeholders much easier and standardizes practices across platforms and devices.

How to Create a Design Language

Developing a design language is arduous and time-consuming but well worth the effort. The earlier you start, the less work you’ll have, and the sooner your teams will start reaping the rewards.

designops efficiency arrow

Start with UI audit

It’s often best to complete a UI audit before developing your design language. An audit will allow you to identify issues, inconsistencies, or design decisions that don’t align with your principles or values.

Create a vocabulary

A vocabulary should contain and clearly define a product’s visual elements. The aim is to include a systematized pattern library and UI components accompanied by a style guide.

Your style guide must provide directions for each element’s purpose and how they promote consistency and clarity–for example:

“This [design element] from the [library] allows us to express [purpose].”

Keeping these directions (principles) succinct, easy to understand, and implement is crucial. For example, Shopify Polaris, used by thousands of designers worldwide, articulates its design principles in fewer than 100 words:

  • Fresh visual style: A clean, simple style makes things feel approachable and efficient.
  • Faster performance: Elegant code and lightweight assets means pages load more quickly.
  • Future-friendliness: Built for flexibility, design tokens and new infrastructure let us iterate easily across experiences.
  • Purposeful brand presence: Being intentional about when the Shopify brand comes forward, and when it takes a backseat, directs the focus to where it matters most.
  • Familiarity across experiences: Defined patterns and guidelines help us design a wide variety of experiences that still always feel like Shopify.”

Polaris uses this simplified approach across its documentation.

This simplification enables organizations to establish the meaningful constraints mentioned above while allowing designers to streamline decision-making. For example, here’s how Atlassian explains the logic behind their color palettes:

“Our primary palette is comprised of neutrals, white, and blue to bring boldness to our brand and is used in logical ways throughout product and marketing to guide the eye and highlight the important bits. We pepper warmer, secondary palette colors throughout to soften the experience and to impart confidence and optimism.” – Atlassian Design System.

Defining your design principles

The principles behind a product’s design philosophy are a litmus test for evaluating a design’s quality and purpose. It allows an organization to assess whether prototypes adhere to its general guidelines.

Some key points to consider include:

  • Consistency
  • Clarity
  • Simplicity
  • Usability
  • Accessibility

For example, Airbnb’s design principles prioritize accessibility and functionality. They aim to create “unified, universal, iconic, and conversational” designs.

IBM’s principles aim to create “carefully considered, uniquely unified, expertly executed, and positively progressive” designs.

Set the rules

Principles define what your organization’s values are, while the rules guide teams on how to achieve them. These rules are essential for creating consistent workflows and outcomes to deliver great user experiences.

The rigidity of your rules will vary–some will be strict, while others will promote creativity and flexibility to innovate. You might not recognize these differences from the beginning, so it is crucial to encourage feedback from team members.

Facilitate growth

Your design language and system are ever-evolving organisms adapting to product, market, and technological changes. The design system team must adjust to these changes while encouraging users to contribute.

“A unified design language shouldn’t be just a set of static rules and individual atoms; it should be an evolving ecosystem.” – Karri Saarinen, Principal Designer at Airbnb.

Here are three ways to remain flexible and update your design language:

  • Follow market trends and adjust to ensure your design language stays relevant to users.
  • Keep personas up-to-date so that your design language aligns with the people your products serve.
  • Monitor your competitive landscape to explore strategic design opportunities and create a distinct visual identity.

Who’s Responsible for Creating a Design Language?

While designers are responsible for developing an organization’s design language, it’s a collaborative effort requiring input from multiple departments and stakeholders. This collaboration increases adoption and ownership across the organization.

Here are some key departments and specialists you’ll want to include when developing a design language:

  • UX/UI Designers: responsible for the visual components of the language.
  • Accessibility specialists: ensure that the language abides by accessibility standards.
  • UX writers or Content strategists: responsible for the tone of voice guidelines and brand spokesperson parameters.
  • Researchers: provide valuable insight into the needs of the end-users.
  • Front-end developers: instrumental in writing efficient programming syntax and assisting with documentation.
  • Stakeholders: ensure that the language aligns with the organization’s goals and identity.

Unify Design Language With UXPin Merge

UXPin Merge is a technology for syncing a product’s UI library with UXPin’s design editor. By bridging the gap, Merge enables designers to use the same components during the UX design process as engineers use to develop the final product.

This single source of truth eliminates design drift and enhances designer/developer collaboration with built-in properties, principles, and constraints.

Instead of designing from scratch, designers use these components like building blocks and create prototypes for user testing. Because engineers already have the same UI library, design handoffs are smoother, almost non-existent, thus reducing time-to-market with minimal errors and debt.

Unify your product development process with a single source of truth from UXPin Merge. Visit our Merge page for more details and how to request access.

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7 Constraints in Design and How to Overcome Them https://www.uxpin.com/studio/blog/constraints-in-design/ Wed, 13 Mar 2024 16:23:53 +0000 https://www.uxpin.com/studio/?p=38700 Whether you work in an early-stage startup or a multinational enterprise, design constraints limit or influence design projects and the desired output. Seasoned designers understand that true creativity often emerges when we confront and master the constraints that shape our work. In this blog post, we delve into the art of design constraints, a topic close

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constraints in design

Whether you work in an early-stage startup or a multinational enterprise, design constraints limit or influence design projects and the desired output. Seasoned designers understand that true creativity often emerges when we confront and master the constraints that shape our work. In this blog post, we delve into the art of design constraints, a topic close to the hearts of senior designers.

Key takeaways:

  • Design constraints are restrictions that influence the creative and technical decisions made during the design process.
  • The first step is acknowledging these limitations and that they constrain UX designers from delivering great design outcomes.
  • Understanding and managing design constraints will minimize adverse effects or eliminate issues altogether.

Eliminate prototyping constraints, bridge the gap between designers and engineers, and deliver exceptional user experiences with UXPin Merge. Visit our Merge page for more details and how to request access.

Reach a new level of prototyping

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What are Design Constraints?

Design constraints are limitations or restrictions in the design process imposed by internal and external factors. These constraints impact the final product, so it’s critical that everyone in the organization is aware of them and considers these limitations before every project.

Common types of design constraints include:

  • Technical constraints: how a product’s tech stack and engineering team limit design
  • Financial constraints: departmental and project budgets
  • Legal and regulatory constraints: laws design teams must follow
  • Organizational constraints: culture, structure, policies, bureaucracy
  • Self-imposed constraints: each designer’s workflow and creative decision-making
  • Talent constraints: designer skills and experience and professional shortcomings
  • Project-specific constraints: limitations relating to the project, including time, budget, available team members, etc.

We’ll explore these in greater detail and discuss how team members and stakeholders address design constraints.

Technical constraints

Technical constraints significantly impact design projects because they dictate how far designers can push creative and innovative boundaries.

code developer design 1

Some examples include:

  • Device and operating system limitations: iOS and Android constraints, screen sizes, processing power, etc.
  • Accessibility constraints: how voice control and screen readers impact design decisions.
  • Performance constraints: the impact of user bandwidth/Internet connectivity, product servers, and tech stacks.
  • Integrations and APIs: limitations from external services and API requirements.
  • Tech stack constraints: how front-end and back-end tech impact the design process.

Financial constraints

Financial constraints impact many areas of the design process, including human resources, tools, user research, project scope, and technology. While many see financial constraints as a roadblock, they often drive creative thinking and design innovation through bootstrapping and workarounds.

Some ways financial constraints impact the design process include:

  • Limiting the scope of each discipline (research, wireframing, prototyping, interviews, testing, etc.)
  • Limits the number of iterations and testing rounds
  • Specifies what tools designers use
  • Determines the size and skill level of the design team

Legal constraints impact content and user data the most regarding UX projects. These laws change depending on the country, so designers rely on advice from legal counsel and stakeholders.

Some examples of how legal constraints impact design include:

  • Privacy laws: dictate what data designers collect, how they collect it, the legal notices they give users, and how they get permission–notably, General Data Protection Regulation (GDPR) in the European Union or the California Consumer Privacy Act (CCPA).
  • Accessibility laws: what designers must do legally to make user interfaces accessible for users with various impairments– for example, the Americans with Disabilities Act (ADA) in the United States.
  • Intellectual property laws: copyright for original works, including text, images, video, etc. Additionally, designers must consider whether they infringe on competitor/brand IP, trademarks, and other legal protections.
  • Industry-specific regulations: some industries, like financial and healthcare, have laws about privacy and security that significantly impact design–for example, login and authentication procedures.

Organizational constraints

Organizational constraints describe limitations imposed on Design by other parts of the company. These limitations often relate to the organization’s values, culture, company vision, and competing interests from other departments.

Some examples of organizational constraints include:

  • Time constraints: deadlines set by stakeholders can impact how designers research, prototype, and test design ideas.
  • Brand guidelines: an organization’s brand influences stylistic and messaging decisions.
  • Marketing and business goals: designers often have to balance user needs with organizational goals, which can limit design choices.
  • Design system constraints: available components, design principles, style guides, guidelines, and design system governance impact how designers create products.
  • Organizational silos: poor communication and collaboration lead to silos that hamper progress. These silos often lead to duplicate work, delays, design drift, inconsistencies, and other friction.
  • Design’s value: how the organization perceives the UX department can impact resource allocation and buy-in, limiting what designers can do.

Self-imposed constraints

Self-imposed constraints come from the designers, relating to the choices and options during the design process, like which design tool they use, the time it takes to complete tasks, and whether they use the product’s design system.

Talent constraints

Talent constraints relate to the skills and specialists available to the design team. It’s important to know every designer’s skill set and expertise so that managers can assign people who complement one another. Understanding talent constraints enables managers to source the right people and when to hire specialist contractors for specific design projects.

Suppose an organization is working on a complex digital product redesign or a new application interface. The demand for talented UX/UI designers is high due to the project’s scale and complexity. However, the organization struggles to find and hire enough qualified designers within the required timeframe.

Project-specific constraints

Project constraints create design problems that otherwise don’t exist or are rare to an organization. For example, designers might have to complete a project in a shorter timeframe than they’re used to, resulting in adapting workflows or switching tools to accomplish the desired outcome.

Imagine a scenario where a company decides to overhaul its existing website to align with a rebranding initiative and improve user experience. The marketing team has planned a major product launch, and the redesigned website needs to be ready before the launch date, which is only a few weeks away.

How to Overcome Design Constraints

In many organizations, overcoming constraints is a DesignOps function. The DesignOps team must reduce these limitations and roadblocks to maximize the department’s output and organizational value.

designops efficiency arrow

This problem-based framework will help overcome design constraints starting with your organization’s biggest challenges. A problem-based approach will allow you to solve a specific issue and its related constraints, thus increasing the impact.

  1. Define the problem: what challenge are you trying to solve? This could be reducing time-to-market or increasing designer productivity.
  2. Identify the constraints: list the constraints related to this problem, i.e., budget, resources, time, technical, etc.
  3. Prioritize the constraints: determine which limitations are most consequential and prioritize accordingly.
  4. Brainstorm solutions: meet with appropriate experts, team members, and stakeholders to brainstorm solutions. Create a list of possibilities.
  5. Evaluate the solutions: consider the pros and cons of each idea and determine which has the highest feasibility with the most significant potential impact.
  6. Choose a solution: select the solution you believe will deliver the best results and put plans in place to implement it.
  7. Test and iterate: create KPIs to measure your solution’s effectiveness and tweak them over time to optimize the results. Don’t be afraid to abandon poor-performing ideas and iterate on new ones.

Define the problem: efficacy vs. efficiency

In a webinar with UXPin, DesignOps expert Patrizia Bertini outlined how practitioners must frame problems to measure results from solutions. Patrizia argues that it’s essential to recognize the difference between efficacy and efficiency because you evaluate these differently.

Efficacy uses qualitative metrics, including:

  • Empathy and ongoing user engagement
  • Ideation and experimentation cycle times
  • Composition of teams’ skills (skill matrix)
  • Design skills’ distribution
  • Perceived value of design by cross-functional partners
  • Designer satisfaction and retention

Efficiency is measurable and quantifiable using numbers, percentages, and ratios:

  • Tools’ ROI (cost/engagement/adoption)
  • Testing and prototyping lead time (time)
  • Number and type of quality reviews
  • Team productivity (resources utilization)
  • End-to-end delivery time (time)

Reducing Constraints With UXPin Merge

Traditional design workflows and image-based tools present many constraints for designers–most notably, prototyping fidelity and functionality which have many adverse effects, including:

  • Limited user testing scope
  • Inability to spot usability issues during the design process
  • Fewer problem-solving opportunties
  • Limited stakeholder comprehension impacting buy-in
  • Less ability to identify business opportunities
  • Poor designer/developer collaboration and challenging design handoffs

UXPin Merge solves these issues and many more by syncing your product’s component library to UXPin’s design editor, so designers use the same UI elements during the design process as engineers use to develop the final product.

Merge components are fully interactive and function in UXPin exactly as they do in the repository and final product. This interactivity provides design teams with a component-driven workflow that increases project scope and enables significantly faster testing and iterations.

Merge breaks down silos and operational constraints because designers and engineers speak the same language. Design handoffs with Merge are seamless and frictionless, requiring less documentation and explanation because engineers already have the same component library. UXPin renders JSX, so engineers simply copy/paste to apply these to the component’s props.

Merge also significantly reduces testing constraints. Usability testing participants and stakeholders can interact with prototypes like they would the final product, producing meaningful, actionable results to iterate and improve outcomes.

“Our stakeholders are able to provide feedback pretty quickly using UXPin Merge. We can send them a link to play with the prototype in their own time and UXPin allows them to provide comments directly on the prototypes. UXPin’s Comments functionality is great because we can follow along and mark comments as resolved once we address them.” – Erica Rider, UX Lead EPX at PayPal.

Eliminate prototyping limitations with a code-based design solution from UXPin Merge. Iterate faster to deliver high-quality projects, even under the tightest time constraints. Visit our Merge page for more details and how to request access.

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UX Audit – All You Need to Know, Benefits, and Checklist https://www.uxpin.com/studio/blog/ux-audit/ Wed, 13 Mar 2024 16:16:59 +0000 https://www.uxpin.com/studio/?p=32338 In today’s fast-paced tech industry, it’s challenging to maintain perfect design consistency, especially when you have multiple teams working on the same digital product! Periodic UX design audits allow designers to evaluate a product to identify continuity, consistency, accessibility, and usability issues. Reduce errors while increasing fidelity, functionality, and collaboration with UXPin’s code-based design tool.

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UX audit

In today’s fast-paced tech industry, it’s challenging to maintain perfect design consistency, especially when you have multiple teams working on the same digital product!

Periodic UX design audits allow designers to evaluate a product to identify continuity, consistency, accessibility, and usability issues.

Reduce errors while increasing fidelity, functionality, and collaboration with UXPin’s code-based design tool. Sign up for a free trial.

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What is a UX Audit?

A UX audit is a a systematic evaluation of a website, application, or digital product to assess and improve its overall user experience. The goal of a UX audit is to identify usability issues, design flaws, and areas for improvement in order to enhance the user satisfaction and effectiveness of the product.

This process is typically carried out by UX professionals, designers, or usability experts and it may be referred to as UX review or quality assurance of design.

user search user centered

A design audit allows UX designers to identify user pain points and business value opportunities using valuable real-world data. Testing during the design process is limited in revealing how a product will perform in the real world –especially if you have thousands or millions of daily users. 

An auditor will measure, test, and analyze the following during a UX audit:

  • Usability Evaluation – assessing the ease with which users can interact with the product. This involves evaluating navigation, clarity of information, and the overall flow of the user journey.
  • Visual Design – examining the aesthetics and visual elements of the interface to ensure they align with best practices, brand guidelines, and contribute to a positive user experience.
  • Content Evaluation – reviewing the quality, relevance, and clarity of the content presented to users. This includes text, images, and multimedia elements.
  • Interaction Design – analyzing the responsiveness and effectiveness of interactive elements, such as buttons, forms, and other user interface components.
  • Accessibility – ensuring that the product is accessible to users with disabilities by checking compliance with accessibility standards and guidelines.
  • Performance Assessment – evaluating the speed and responsiveness of the product, including page load times and the efficiency of interactive features.
  • Mobile Responsiveness – verifying that the product is optimized for various devices and screen sizes, with a focus on mobile responsiveness.
  • Broken Links – identifying and fixing any broken or dysfunctional links within the product to ensure a seamless user experience.
  • Design System Inconsistencies – checking for inconsistencies in design elements such as fonts, colors, patterns, and ensuring adherence to a cohesive design system.
  • Layout and Hierarchy Inconsistencies – reviewing the overall layout and hierarchy of information to maintain consistency and improve user understanding.
  • Outdated Content – identifying and updating any outdated or irrelevant content to ensure users receive accurate and timely information.
  • Customer Journey Bottlenecks and Roadblocks – analyzing the user journey to identify any bottlenecks or obstacles that may hinder a smooth progression through the product.
  • Usability Heuristics – applying established usability heuristics (such as Nielsen’s 10 heuristics) to evaluate and address potential usability issues.
  • Branding and Messaging – ensuring consistency in branding elements and messaging to maintain a coherent and recognizable brand identity.
  • Review Product Design Against Business and User Experience Goals – evaluating the alignment of the product design with both business objectives and user experience goals.
  • Traffic, Engagement, Conversion Rates, Retention, and Sales Analytics – analyzing relevant analytics data to gain insights into user behavior, engagement, and the product’s overall performance.
  • Legal Compliance (GDPR, CCPA, etc.) – checking the product’s compliance with applicable legal standards, such as data protection regulations (GDPR, CCPA, etc.)

At the end of a design audit, auditors generate a UX audit report with actionable recommendations to fix any issues or optimize the product.

When to Conduct a UX Design Audit?

Teams typically conduct a UX audit as part of the QA process whenever they release a significant product update or product redesign. Organizations may also schedule periodic UX audits to ensure a product meets business and user experience objectives.

Additionally, a UX design audit is recommended:

  • When experiencing a noticeable drop in user engagement or satisfaction metrics.
  • Before launching a new feature or major update to assess potential impact on the user experience.
  • After receiving significant user feedback or complaints about usability issues.
  • When considering a rebranding or significant change in the product’s visual identity.
  • Before embarking on a large-scale marketing campaign or expansion effort to ensure the product can effectively support increased traffic or usage.
  • Following changes in industry standards, regulations, or technological advancements that may affect the user experience.
  • As part of a competitive analysis to benchmark the product against industry peers and identify areas for improvement.
  • When seeking investment or partnerships, as a thorough UX audit can demonstrate a commitment to delivering a high-quality user experience. Overall, the timing of a UX design audit depends on the specific needs and circumstances of the organization and the product, but it’s essential to prioritize regular evaluations to maintain and enhance the user experience.

Who Conducts a UX Audit?

Who conducts a UX audit will depend on the size of the company and available resources. Many small companies and startups will likely use in-house design teams to perform UX audits.

To get an objective, non-bias UX audit, some organizations use external auditors to evaluate their products and deliver a report. Large companies might use a UX design agency, which can be expensive but produce thorough audits with meaningful feedback and insights. Smaller businesses and startups might consider hiring a freelancer to get similar results.

Recommended reading: How to Set Up Internal Consultancy?

How to Prepare for a UX Audit

A UX audit requires several benchmarks to evaluate a digital product. Without these benchmarks, auditors have no way to determine whether the product is meeting its KPIs, goals, and objectives.

If your company doesn’t have a UX strategy, you probably want to start by defining this before you conduct a UX audit. You can download our Free UX Process & Documentation Templates and read this article to outline your company’s UX strategy before your first design audit.

To prepare for a UX audit, you will need:

  • User personas
  • Clearly defined business goals
  • Product data and analytics
  • Previous UX audit results & changes
  • Audit constraints, deliverables, deadline, and stakeholders
user pink 1

User Personas

Identifying your customers and their personas before you conduct a UX audit will help determine if your current users (from analytics data) match your target users (from previous user and market research).

Suppose the UX audit reveals a change in user demographics. In that case, UX designers might need to apply the design thinking process to determine if the product adequately caters to this new group.

Clearly Defined Business Goals

Understanding the company’s business goals is another essential factor auditors must know in preparation for a UX audit. Auditors will need to assess whether the product meets the company’s business expectations and the design’s impact, whether negative or positive.

Product Data and Analytics

Auditors must gather relevant product analytics and information like heatmaps, click tracking, and other interaction data. Companies might acquire this data through Google Analytics, Kissmetrics, Hotjar, and CrazyEgg, to name a few.

This data is crucial to understanding how users navigate a digital product and whether designers need to consider changes to match this behavior.

Analytics can also provide auditors with conversion and revenue data to measure the product’s success metrics and KPIs.

Recommended reading: A List of Design Feedback Tools

Previous UX Audit Results & Changes

Auditors can use reports from previous UX audits to check if any of the same problems still exist. If there were any design changes after the last UX audit, auditors can determine whether the changes solved the problem and impacted user experience.

Audit Constraints, Deliverables, Deadline, and Stakeholders

Lastly, auditors must understand the audit’s budget/resource constraints, deliverables, deadline, and stakeholders for reporting. This information is as important as the audit itself because it will determine how auditors conduct the review to meet constraints and expectations.

Conducting a UX Design Audit

Once you have completed your preparation, it’s time to conduct a UX design audit. Auditors will examine four key elements of a digital product, including:

Usability Heuristics

Jakob Nielsen’s 10 general principles for interaction design form the basis for many UX design audits. Developed in the early 90s, Nielsen’s list of ten heuristics outlines a broad “rule of thumb” rather than specific usability guidelines auditors must follow.

  1. Visibility of system status—ensure users know the current system status to understand the impact of their interactions and next steps.
  2. Match between system and the real world—designs must speak users’ language with familiar words, phrases, and concepts. Products must feel logical and intuitive so users can achieve tasks and goals effortlessly.
  3. User control and freedom—designs should give users complete control to change their minds, exit, or redo tasks and flows. For example, providing a “back” button during user flows or a way to update/delete shopping cart items.
  4. Consistency and standards—design inconsistency can increase users’ cognitive load resulting in a poor product experience. Minimize what users must learn to use your product by following industry standards and maintaining design consistency.
  5. Error prevention—designers must do everything they can to prevent or eliminate error-prone conditions. 
  6. Recognition rather than recall—users should not have to remember what buttons, actions, and elements do. User interfaces must promote recognition (explicit labels & instructions) to reduce users’ cognitive load.
  7. Flexibility and efficiency of use—a digital product should provide users with the flexibility to customize their preferred workflow. For example, allowing users to create easily retrievable “favorite” links to their most-used features.
  8. Aesthetic and minimalist design—avoid redundant content and UI elements that don’t serve users. A minimalist screen layout will help users find what they need with minimal effort.
  9. Help users recognize, diagnose, and recover from errors—error messages should guide users with straightforward steps to solve the problem. Avoid meaningless error codes and instead provide links to product documentation or customer support.
  10. Help and documentation—product documentation must help users understand the product’s features and complete desired tasks.

Auditors might need to evaluate a mix of user testing and product analytics to audit these ten usability heuristics.

User Experience

As UX design follows a human-centered approach, auditing your product’s user experience is probably the most critical part of a design audit.

Auditors will examine analytics and interaction data to determine the design’s impact on user flows, navigation, and the overall user experience. If something stands out in analytics data, auditors may conduct or recommend usability testing to fully understand the problem.

uxpin design system components states icons 1

Design System Evaluation

A company’s design system is vital for maintaining continuity and consistency. Auditors must examine the product’s design system to ensure UI components and design patterns meet user experience goals and branding guidelines.

uxpin accessibility wcag color

Accessibility

Accessibility is a vital factor in ensuring a product is inclusive for all users. Auditors need to consider whether the color palette, fonts, and components serve users with visual impairments. They may also look at whether the product allows users to switch between light/dark modes to accommodate users with sensitive eyesight.

UXPin’s built-in accessibility features help designers follow best practices, so products pass WCAG standards before the design handoff. Sign up for a 14-day free trial to discover more of UXPin’s built-in features to help optimize your UX workflow.

UX Audit Checklist

A UX audit checklist must take auditors through the necessary preparation through to the final audit report. 

UXPin’s 23-Point UX Checklist will help you avoid common design issues before reaching your final product to improve the overall user experience. You can also use this 23-point checklist as a guideline for creating your audit checklist.

5 Tips to Perform a Successful UX Audit

  1. Record everything: take notes, screenshots, and provide links to every flagged issue. These records will ensure you don’t forget anything and provide thorough, actionable feedback to stakeholders.
  2. Stay organized: depending on the scale of the product, you’re likely to collect a lot of data, including notes, images, metrics, etc. Use a spreadsheet to organize and analyze analytics data, and use cloud storage to save corresponding assets, like screenshots.
  3. Actionable recommendations: provide stakeholders with actions they can take to fix the problems you identify. These actions must align with real insights rather than guesses or assumptions.
  4. Be exact: when reporting, tell stakeholders the specific problem, where to find it, and recommendations to fix.
  5. Prioritize findings: let stakeholders know the importance of issues you identify—for example, low, medium, and high. You would typically prioritize these based on the severity of the problem and how it impacts the user experience.

Summary

Regular design audits are vital to determine how products align with user experience and business goals. If you are conducting your first UX audit, you must have a clear UX strategy, so auditors have benchmarks, objectives, and KPIs to measure against.

Jakob Nielsen’s ten usability heuristics provide a fantastic foundation for auditors to test a product’s components and features. Auditors should use these usability heuristics to look at a product objectively and ask questions from a user’s perspective.

Improve Your UX Audit UXPin

Here are three ways to improve your UX audits with UXPin:

  1. Code-based prototypes: UXPin’s code-based design editor allows teams to create high-fidelity prototypes that look and feel like the final product. Auditors can use these prototypes for usability studies to test assumptions based on data and analytics.
  2. Comments: UXPin’s Comments feature lets auditors describe problems and assign tasks directly on user interfaces.
  3. Built-in accessibility: auditors can use UXPin’s built-in accessibility features like our contrast checker and blindness simulator to quickly evaluate the product’s accessibility.

Ready to get started with the world’s best user experience design tool? Sign up for a 14-day free trial and discover how UXPin’s code-based design tool can improve UX workflows and produce better user experiences for your customers.

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UI Design vs. UI Development – What’s the Difference? https://www.uxpin.com/studio/blog/ui-design-vs-ui-development/ Wed, 13 Mar 2024 14:25:56 +0000 https://www.uxpin.com/studio/?p=35574 There are many software and web development roles and responsibilities–from initial concept to design and delivery, QA, and lifecycle management. UI design and UI development are two crucial roles that impact how users engage and interact with a user interface. This article compares the practice of UI design vs. UI development, the people behind these

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There are many software and web development roles and responsibilities–from initial concept to design and delivery, QA, and lifecycle management. UI design and UI development are two crucial roles that impact how users engage and interact with a user interface.

This article compares the practice of UI design vs. UI development, the people behind these roles, and how they work together to deliver digital products.

Key takeaways:

  • UI design is the process of designing user interface of a product while UI development is the process of programming this design.
  • UI design and UI development appear on opposite ends of the software development process.
  • UI designers and UI developers work together to create products that are feasible, desirable, and viable.

Build designs of user interfaces that can be quickly developed. Use React, Storybook or npm components in UXPin’s design editor and create production-ready prototypes on the fly. Discover UXPin Merge.

Reach a new level of prototyping

Design with interactive components coming from your team’s design system.

What is UI Design?

color id brand design

UI design (User Interface Design) is the process of designing user interface elements, layouts, and interactions–everything users see and interact with. These elements include images, animations, sliders, text fields, buttons, etc. Like user experience design, UI design decisions are based on user needs and testing.

What does a UI designer do?

A UI designer is responsible for designing the visual elements of a digital product or application that users interact with. Their primary focus is on creating a user-friendly and aesthetically pleasing interface that not only enhances the overall user experience, but also communicates what actions are possible within a given user interface (clicking a button, navigating to the homepage, typing in text.)

What are UI designer skills and responsibilities?

UI designers are responsible for the UI design process. Their role includes:

  • Product aesthetics: branding, visual design
  • Research: understanding context of use and users
  • Testing: making sure that design is easy to follow for the user
  • Design: creating prototypes, mockups, interaction design, animations, viewport layouts (responsive design)

What are UI designer’s qualities and skill set?

  • Visually creative
  • Web design
  • Graphic design
  • Design principles and design thinking
  • Interested in visual design
  • User journeys and personas
  • User research
  • Typography
  • Balances form with function
  • Looks at user interaction and behavior
  • Task orientated

What is UI Design Process?

UI designers follow the same design thinking process as other UX professionals but complete different activities within the framework:

  • Empathize: focuses on the user’s environment, movements, and actions
  • Define: focuses on each step users need to take to achieve their goals
  • Ideate: looks at the elements and components users will need to navigate a product
  • Prototype: designs mockups and interactivity for high-fidelity prototypes
  • Test: tests how users interact with the product and ask practical questions

Further reading: UX vs. UI Design – The Differences You Need to Know.

What Software does a UI Designer Use?

UI designers generally use the same design tools and software as other UX designers. These tools allow them to design, prototype, and test user interfaces.

The goal for any UI designer is to create high-fidelity prototypes that look and function like the final product. Code-based design tools like UXPin have revolutionized how UI designers prototype and test digital products.

Some of UXPin’s advanced prototyping features include:

  • States: Create multiple states for a single component with separate properties for interactions and system changes.
  • Conditional Interactions: Create dynamic user experiences with Javascript-like “if-then” and “if-else” rules that respond to user and system actions.
  • Variables: Store user inputs and take actions based on that data–like displaying a customized welcome message from the user’s name input.
  • Expressions: Write Javascript-like functions that perform complex tasks, like form validation, computational formatting, and more.

Discover these and more advanced UXPin features with a free 14-day trial–no payment details necessary!

What is UI Development?

design and development collaboration process product communication 1

UI development is the process of programming client-facing interfaces. Like UI design, the UI development process includes writing code for images, animations, sliders, text fields, buttons, etc.

What is a UI developer?

A UI developer is responsible for implementing the visual design of a website or application. While UI designers focus on creating the overall look and feel of the interface, UI developers bring those designs to life by writing the code that enables the interface to function on the web or within an application.

What are UI developer skills and responsibilities?

Depending on the product and organization structure, the UI development role might fall on a front-end developer, UX engineer, or full-stack engineer. Their responsibilities include (these will vary depending on the engineering team’s structure):

  • UI component development
  • UI maintenance
  • Styling architecture
  • Implementation
  • Technical feasibility
  • Backlog management
  • Performance
  • Query architecture
  • Search engine optimization

What is the difference between Front-End Development vs. Back-End Development?

Engineers divide programming into two separate disciplines, front-end, and back-end development.

  • Front-end development: Focuses on developing “client-facing” interfaces using HTML, CSS, and Javascript.
  • Back-end development: Write server-side code to connect front-end interfaces to databases, APIs, authentication, etc. Some programming languages include Java, Ruby, Python, and Javascript, to name a few.

Further reading: Front-End vs. Back-End: What’s the Difference?

What Software does a UI Developer Use?

Like any engineer, UI developers use an integrated development environment (IDE) to examine and write code. Modern IDEs feature various extensions to interface with engineering tools like Git, package managers, repositories, APIs, etc.

Further reading: The 7 Essential Tools for Frontend Web Development.

UI Design vs. UI Development

code design developer

With UI design and UI development defined, it’s clear to see these disciplines appear on opposite ends of the software development process. UI design happens during the design process, while UI development occurs during the engineering process. 

While these are separate disciplines, UI designers and UI engineers must work together to deliver a successful final product.

It’s important to note that not every organization has a UI designer and UI engineer role. Here are some positions that might fulfill these UI roles and responsibilities:

  • UI design: UX engineer, visual designer, graphic designer
  • UI development: Front-end developer, UX engineer/UX developer, full-stack engineer

How UI Designers and UI Developers Work Together

Here is a typical workflow demonstrating how a UI designer and UI developer would collaborate on a project:

  1. UI designers start a design project with various forms of UX research to understand users, competition, the market, product, etc. They use user-centered design processes to understand the problem from a user’s point of view.
  2. UI designers will meet with UI developers early in the design process to discuss technical limitations, design handoff procedures, and documentation requirements.
  3. UI designers work with other UX designers to design, prototype, and test user interfaces, layouts, and components. In some instances, the UI developer might collaborate with the design team to build basic code prototypes to test complex UI components.
  4. Once the design process is complete, UI designers prepare prototypes and documentation for the design handoff.
  5. UI designers and UI developers might meet to discuss designs and ensure engineers understand everything correctly during the design handoff process. 
  6. UI developers work with the rest of the engineering team to convert designs into functioning code.
  7. UI designers work with the design and product teams to complete the QA (quality assurance) process to ensure the final release meets design specifications.

The Importance of UI designer and UI developer collaboration

Modern software development relies on exceptional UI design and development. 

Designers ensure the product meets users’ needs and thoroughly test user interfaces and UI components to ensure they meet usability and accessibility standards. Without this prototyping and testing phase, usability issues impact the product, resulting in a poor user experience resulting in avoidable costs on multiple fronts–customer service, rework, losing customers, etc.

UI developers also play a crucial role in delivering successful software releases. They must ensure the final UI meets design specs and test code for bugs and performance. They’re also responsible for managing code, including updates to packages, APIs, security, etc., to ensure the product maintains its integrity and consistency over time.

To achieve this, designers and engineers must collaborate throughout the software development process–which can be challenging in large organizations where silos and poor communication are common.

UI designers and UI developers often work with DesignOps and DevOps to help bridge the gap between these disciplines to improve operational processes and collaboration.

Better Designer-Developer Collaboration With UXPin Merge

team collaboration talk communication

The Drift Challenge

One of the challenges designers and engineers face is that they speak different languages. 

  • Designers = image-based static mockups and prototypes
  • Engineers = code, browsers, operating systems, databases, etc.

Without in-depth knowledge and experience of one another’s disciplines, it’s hard for designers and programmers to understand the other’s limitations, constraints, and other challenges. Bridging that gap is crucial for organizations to deliver products successfully, on time, and on budget.

The Code-Based Solution

UXPin Merge has revolutionized the traditional UX workflow with a code-based design solution allowing orgs to sync a component library from a repository to UXPin’s editor, so designers build prototypes using fully functioning UI elements and components.

Merge components retain exactly the same properties as those in the repository, including interactivity, so designers can simply drag and drop to build UIs. Engineers can also set various props (for React or Args for Storybook) to allow designers to customize components in JSX or via UXPin’s Properties Panel. Any changes to these props render JSX, which engineers can copy/paste to begin development.

collaboration team prototyping

This Merge-powered workflow enhances collaboration and understanding between UI designers and UI developers because they’re speaking the same language with the same constraints–a truly single source of truth for your org’s component library.

UXPin has also recently announced the upcoming release of Merge Component Manager–a tool that reduces developer involvement in importing and managing coded UI components. Less reliance on engineers means designers can get up and running with Merge much faster.

“It used to take us two to three months just to do the design. Now, with UXPin Merge, teams can design, test, and deliver products in the same timeframe. Faster time to market is one of the most significant changes we’ve experienced using Merge.” Erica Rider, UX Lead EPX @ PayPal

Discover how UXPin’s Merge technology can revolutionize your design processes. Get access to UXPin Merge.

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UX Design Frameworks – What Are The Most Useful Ones? https://www.uxpin.com/studio/blog/design-frameworks/ Fri, 08 Mar 2024 16:27:39 +0000 https://www.uxpin.com/studio/?p=35821 UX design framework is a valuable tool that helps us create user-centered, consistent, and efficient digital experiences. It’s not a one-size-fits-all solution but rather a flexible guideline that can be adapted to different projects. Many organizations and startups adopt one or more UX design frameworks to deliver successful projects. Design teams use these frameworks to

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design frameworks

UX design framework is a valuable tool that helps us create user-centered, consistent, and efficient digital experiences. It’s not a one-size-fits-all solution but rather a flexible guideline that can be adapted to different projects.

Many organizations and startups adopt one or more UX design frameworks to deliver successful projects. Design teams use these frameworks to guide decision-making and solve problems.

Key takeaways:

  • A UX design framework is a structured approach that designers follow to create consistent and user-friendly digital products, websites, or applications.
  • It helps designers make informed design decisions while ensuring a cohesive and enjoyable user experience.
  • Design frameworks can help with project delivery, like Lean UX or Double Diamond, or achieve outcomes for a specific feature by applying the Fogg Behavior Model or Hooked Model.

Solve design challenges throughout the product development process with UXPin–the world’s most advanced code-based design and prototyping tool. Sign up for a free trial to explore all of UXPin’s features.

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Design better products with States, Variables, Auto Layout and more.

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What is a Design Framework?

A design framework is a set of tools, workflows, protocols, and processes for design projects. Design frameworks provide teams with a systematic approach to solving problems and delivering projects.

Design frameworks help with onboarding new hires or handing over responsibilities. By following a familiar, structured process, new team members know where they are in the design process and how to carry the project to completion.

lo fi pencil

In large organizations, with multiple cross-functional teams working on the same product, a design framework ensures teams communicate and collaborate to maintain the highest quality and consistency in workflow and delivery.

Design frameworks guide teams rather than force everyone into a specific way of thinking and working. Instead of telling team members what to do, the framework provides a systematic path to finding a solution.

Why do we need design frameworks?

 Some of the core benefits of using a design framework include:

9 Examples of UX Design Frameworks

process brainstorm ideas

UX design frameworks provide structure to the design process and product development. There are several frameworks design teams use, depending on the outcome they want to achieve.

User-Centered Design (UCD)

user centered design framework by interaction design
Source: Interaction Design Foundation

User-Centered Design (UCD for short) is a UX desig frameworksn that places the needs, preferences, and behaviors of the end-users at the forefront of the design process. The central premise of UCD is to create products, services, or systems that are intuitive, efficient, and enjoyable for the people who will use them.

Some key principles and aspects of User-Centered Design include:

  1. Empathy for Users: The design process begins with a deep understanding of the user. Designers conduct user research to gain insights into users’ needs, goals, pain points, and behaviors.
  2. Focus on Usability: Usability is a critical aspect of UCD. Designers aim to make products easy to learn and use, minimizing user errors and frustration. This involves creating clear navigation, logical
  3. Prototyping and Testing: Designers create prototypes early in the design process. These prototypes are tested with real users to identify issues before design handoff.
  4. Continuous Improvement: Even after the product is launched, this approach encourages ongoing monitoring and refinement based on user feedback and changing needs.

In essence, User-Centered Design is a holistic approach that aims to create products that not only meet business goals but, more importantly, meet the needs and expectations of the people who use them, resulting in a better user experience.

Design Thinking Process

design thinking process ibm 2
Source: IBM’s Renner Modafares

The design thinking process is the basis for most UX frameworks and workflows. It’s the framework every UX designer learns when studying UX design worldwide.

The design thinking process is an iterative user-centered framework with five stages:

  1. Empathize: Discover what your users need
  2. Define: Determine the problem you want to solve
  3. Ideate: Develop possible solutions to users’ problems
  4. Prototype: Create prototypes
  5. Test: Test your prototypes with users & stakeholders

Read more about those five stages of the design thinking process.

Double Diamond

double diamond
Source: UX Collective

The double diamond is an outcomes-based design framework favored for design innovation. The framework encourages collaboration and creative thinking where team members develop and iterate on ideas.

There are two stages (diamonds) and four steps to the double diamond framework:

Stage One – Preparation:

  • Discover: UX teams conduct UX research to understand user needs and problems. Researchers must engage with end-users through interviews and usability studies to empathize and find issues.
  • Define: Teams use insights from discovery to define and prioritize the problems their project must solve.

Stage Two – Prototyping & Testing:

  • Develop: UX teams use various ideation and prototyping methods to develop ideas and solutions to users’ problems.
  • Deliver: Teams must test their solutions with end-users and stakeholders. They reject solutions that don’t work and iterate to improve those that do.

Hook Model

hooked model 2
Source: Webkul

Nir Eyal developed the Hook Model as a UX design framework to “build habit-forming products.” The framework encourages designers to approach these projects ethically while delivering value to customers.

The Hook Model is a four-stage process, including:

  1. Trigger: Understand what external or internal triggers users to take a specific actions
  2. Action: Define the action you want users to take
  3. Variable reward: An unexpected, positive reward users get for completing an action
  4. Investment: Provide users with an incentive to invest more time in the product, thus repeating the cycle

 Further reading: 

Lean UX

lean ux cycle 1
Source: Plain Concepts

Lean UX is a collaborative UX design framework that prioritizes outcomes over deliverables. Designers must use data rather than assumptions to drive decisions. This methodology delivers leaner, problem-solving products because it eliminates features where there is no need.

There are three stages to the Lean UX framework:

  • Think: Outcomes, assumptions, user research, ideate, mental models, sketches, storyboards
  • Make: Wireframes, UI design, mockups, prototypes (minimum viable products), value propositions, hypotheses
  • Check: Analyze data & analytics, usability testing, stakeholder and user feedback

Further reading: 

Agile UX

agile ux
Source: UXmatters

Agile UX is a design framework created to align with agile software development. Like agile software development, agile UX has 12 guiding principles.

  1. Customer experience (CX)
  2. Harnessing technological and social change
  3. Development timelines that make good use of resources
  4. Adaptive collaboration
  5. Building projects around motivated individuals
  6. Effective communication across team channels
  7. Working applications and high-quality UX as success benchmarks
  8. Sustainable development
  9. Technical excellence is relative
  10. Simplicity
  11. Cross-functional teams
  12. Adaptable, flexible teams

Further reading:

BASIC Framework

basic ux framework infographic
Source: Basic UX

BASIC UX is “a framework for usable products.” The relatively new design framework provides interaction design guidelines for modern product development.

The BASIC acronym follows five principles:

  • B = Beauty
  • A = Accessibility
  • S = Simplicity
  • I = Intuitiveness
  • C = Consistency

Within each principle are a series of questions designers must ask themselves to achieve a successful outcome. 

Beauty:

  • Is the visual design aesthetically pleasing?
  • Does it follow the style guide?
  • Are high-quality visuals used?
  • Is it properly aligned?

Accessibility:

  • Can ‘everyone’ use it?
  • Does it comply with standards?
  • Is it cross-platform compatible?

Simplicity:

  • Does it reduce the user’s workload?
  • Is it free of clutter and repetitive text?
  • Is its functionality necessary?

Intuitiveness:

  • Is the functionality clear?
  • Can the user achieve their goal with little or no initial instructions?
  • Can the user easily repeat the task without further instruction?
  • Can the user predict the outcome/output?

Consistency:

  • Does the product reuse existing UI patterns?
  • Are the design language, images, and branding consistent with the design system?
  • Does it appear in the right place at the right time?
  • Does the product perform consistently every time?

Organizations can adapt these questions or add their own to ensure they’re relevant to the product and its users.

Further reading: BASIC UX – A Framework for Usable Products.

The UX Honeycomb

Morvilles User Experience Honeycomb 35 Useful fit for practical use in the clinical
Source: Researchgate

Peter Morville’s UX Honeycomb is a holistic UX design framework listing seven principles. These seven principles guide each design decision to deliver high-quality products and user experiences.

The UX Honeycomb’s seven principles include:

  1. Useful: Products must serve users and solve their problems
  2. Usable: Designs must be intuitive and easy to use
  3. Desirable: The user interface design must be aesthetically pleasing and deliver a positive user experience
  4. Findable: Search, and navigation must be clear and obvious
  5. Accessible: Designs must be accessible to all users, including those with disabilities
  6. Credible: Users must be able to trust the product and its content
  7. Valuable: The final product must deliver value to users and the business

The Fogg Behavior Model

fogg framework
Source: UI Patterns

The Fogg Behavior Model, developed by B J Fogg from Standford University, suggests behavior or action is the result of three elements converging:

  • Motivation
  • Ability
  • Trigger

Like the Hooked Model, the Fogg Behavior Model helps designers build products that increase usage and engagement over time. Fogg emphasizes that “baby steps” are the best way to develop long-term behaviors.

A fantastic example many of us have experienced is any digital game. The first level is easy, giving players a sense of accomplishment, thus triggering further engagement. The game gets incrementally more challenging as players spend more time engaging with the product.

Further reading: 

End-to-End Product Design With UXPin

collaboration team prototyping

UXPin is an end-to-end design solution with the tools and features to deliver high-quality products. UX designers can leverage UXPin’s code-based design tool to create high-fidelity prototypes that look and function like the final product.

Prototyping and testing are crucial components of any design framework. UXPin’s built-in design libraries enable design teams to build high-fidelity prototypes to test ideas throughout the design process.

Meaningful Testing Feedback

Code-based prototypes look and function like the final product, producing meaningful, actionable results from usability testing and stakeholders. UX designers can make quick changes and iterate on ideas to find a solution that meets both user needs and business goals.

Streamlined Design Handoffs

With higher fidelity and functionality, UXPin’s code-based prototypes play a crucial role in streamlining the design handoff process so that engineers can deliver the final product with greater accuracy and efficiency.

Enhance your end-to-end design process with UXPin’s code-based design tool. Sign up for a free trial to explore all of UXPin’s advanced features and start creating better user experiences for your customers.

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Top 10 Design Handoff Tools to Try in 2024 https://www.uxpin.com/studio/blog/design-handoff-tools/ Fri, 12 Jan 2024 11:03:03 +0000 https://www.uxpin.com/studio/?p=34700 Design handoff tools facilitate smoother transitions from design to development. These tools provide engineers with practical documentation, high-fidelity prototypes, and features to communicate and collaborate effectively. Without an effective design handoff process, designers and engineers spend hours, days, or even weeks of back and forth trying to bridge the gap between design and development. Streamline

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Design handoff tools facilitate smoother transitions from design to development. These tools provide engineers with practical documentation, high-fidelity prototypes, and features to communicate and collaborate effectively.

Without an effective design handoff process, designers and engineers spend hours, days, or even weeks of back and forth trying to bridge the gap between design and development.

Streamline your design handoffs by designing with the same components that your developers use to build the end-product. UXPin Merge allows you to bring components from npm, Storybook, or Git repo and drag and drop them in the editor to assemble advanced prototypes. Learn more about UXPin Merge.

Reach a new level of prototyping

Design with interactive components coming from your team’s design system.

UXPin Merge

With UXPin Merge, you can design and hand over code-based high-fidelity prototypes built with React or Storybook components. This single source of truth enables designers and engineers to work with the same UI elements which speeds up time to market.

Once prototypes are ready, designers share them with engineers who using the Spec mode can see the documentation, style guide, comments, as well as copy the JSX code of components that’s fully usable in development.

Since UXPin Merge makes you design with components that are fully coded, you can be certain that you get quality code and no miscommunication.

Check out Design Handoff: What it Looks Like with UXPin Merge for a detailed look at how Merge can optimize your design process and handoffs.

Zeplin

Zeplin is a popular design handoff tool making it easy for designers, engineers, and other team members to communicate and collaborate effectively. It integrates with collaboration tools like Jira, Slack, Trello, and Microsoft Teams.

With Zeplin, designers can create user flows with annotations to provide engineers with context. A style guide allows designers to save colors, text styles, spacing/layouts, design tokens, and components.

The tool also includes code snippets and other styling so engineers can use to kickstart development.

Marvel

Marvel is a popular design tool with similar design handoff features to Zeplin. You can use Marvel-generated mockups to build prototypes or import from other popular design tools.

Marvel generates starter code and CSS from mockups to save time and bridge the gap between design and development. Engineers can inspect each component and download assets from Marvel, avoiding miscommunication and switching between tools.

Sympli

Sympli is a purpose-built version control and design handoff tool. You could say that Sympli is the designer equivalent of the component directory Storybook.

team collaboration talk communication

It integrates with popular prototyping tools to sync UI elements and design systems. Teams can review and collaborate on different elements to provide explanation and context.

Engineers can also view a style guide, spec mode, and specs and assets to start the development process. One of Sympli’s biggest benefits is its ability to sync with IDEs through plugins for Xcode and Android Studio for mobile app development.

Avocode

Avocode creates a design handoff file for the development team. Its “one-click” integrations save designers time by generating downloadable assets, spec mode, and snippets for ten code languages.

Another great feature is Avocode’s design review, allowing designers to invite other teams and stakeholders to critique designs and provide feedback. Designers can iterate on feedback and resync the changes creating a new version so that everyone is aware of the updates.

Design teams can use Avocode’s review feature to discuss inconsistencies and fixes.

InVision

InVision offered their clients Inspect – a design handoff tool that automatically generated design specs and code snippets. Nevertheless, you can’t use InVision for design handoff in 2024. The tool was shut down in January 2024.

If you’re looking for a replacement for InVision, try UXPin Merge – it has a similar suite of integrations and solves major design handoff isssues.

Framer

Framer is a leayout design tool with a code editor to sync and edit React components–a fantastic feature for developers but doesn’t help designers with limited code knowledge and experience.

Designers can’t edit the component’s props in the properties panel as they would in UXPin. Instead, they have to make changes in Framer’s code editor–again, not ideal for those with limited code knowledge.

settings

Designers can, however, use these React components for prototyping and testing, giving designers better fidelity and functionality than other popular image-based tools.

Framer’s high fidelity and functionality make design handoffs smooth and efficient. Engineers can copy code from React components to build new products and UIs.

While Framer’s code-based design technology is excellent for React products, it lacks features for other popular front-end frameworks that UXPin’s Storybook integration provides.

Spectrr

Spectrr is a design specification tool with automated annotations for engineers to inspect components and layouts, including colors, fonts, spacing, and more.

Designers can include notes for each component and instructions for creating responsive layouts. Spectrr also generates a complete CSS file for the project, giving engineers an excellent starter template to begin development.

Adobe XD

Adobe XD got discontinued. It was a widely used UX design and prototyping tool. Designers can hand off to engineers via Adobe XD’s Share feature, including specifications and CSS starter code.

Designers and engineers could collaborate using comments and Adobe XD integrated with popular project management software like Jira, Slack, Microsoft Teams, and others. 

Adobe XD’s Share feature was limited by comparison to other design handoff tools, but you could sync designs to Zeplin for more features and better collaboration.

Figma

Figma is arguably one of the most popular design tools. The original release was similar to Sketch but has since evolved to offer prototyping and testing functionality.

In Figma’s Share Mode, engineers can inspect elements and generate code snippets for web, iOS, and Android. You can also install third-party plugins to generate code for frameworks like React, Flutter, Vue, Ember, Angular, etc.

Figma allows you to add “developer seats” to your design projects, so you don’t have to pay to invite and collaborate with engineers. They have complete access to the project and provide feedback through Figma’s comments feature.

UXPin is a code-based tool that renders HTML, CSS, and Javascript rather than vector files like traditional image-based design tools. The benefit for designers and developers is less drift and realistic designs and expectations.

Why are Design Handoffs so Challenging?

One of the biggest design handoff challenges is prototype fidelity and functionality. Designers must use various tools and methods to replicate code-based features–for example, GIFs and videos to display transitions and animations.

Unrealistic Expectations

The problem with these methods is that they don’t have technical constraints, creating unrealistic expectations for designers and product teams. They’re also not part of the actual prototype, so engineers have to go from a prototype to an external file to watch the video animation and see how it all fits together.

Poor Image-Based Tools for Rendering Code

Another issue is converting a design to code. Most image-based design tools offer plugins or applications that generate an HTML template with accompanying CSS. Designers think this is sufficient, but engineers can’t replicate the designs with this code–the two teams are speaking different languages with insufficient interpretation.

Technical Constraints

Another cause of design drift is the rendering engine of the browser or device displaying your product. The most common example is the drift between colors and gradients from mockups to final code.

Too Many Design Handoff Tools

And lastly, design handoffs often include multiple tools for design files, prototypes, documentation, assets, and collaboration. With everything spread across different locations and platforms, handoffs are prone to mistakes and errors.

These are just a few common design handoff challenges that cause friction between design and development. Many of these issues will be familiar if you’re experienced with the handoff process. Luckily, there are design handoff tools to help expedite and streamline the process.

Better Design Handoffs with UXPin Merge

Why use multiple design handoff tools when you can do everything with UXPin Merge? Streamline design workflows, build fully functioning prototypes, enhance collaboration, and improve your product’s user experience with a single tool. Try UXPin Merge to see how easy product development gets when everything is connected. Request access now.

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Product Design Trends for 2024 https://www.uxpin.com/studio/blog/product-design-trends/ Wed, 10 Jan 2024 14:54:32 +0000 https://www.uxpin.com/studio/?p=32939 Every year we’re sit down to observe products’ UIs to determine the trends to come. This year was no different. By looking closely at the trending products, we can pinpoint some trending design patterns and solutions. Let’s discuss them. Build interactive user interfaces without developers’ help. Try UXPin – a collaborative design tool that allows

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Product design trends

Every year we’re sit down to observe products’ UIs to determine the trends to come. This year was no different. By looking closely at the trending products, we can pinpoint some trending design patterns and solutions. Let’s discuss them.

Build interactive user interfaces without developers’ help. Try UXPin – a collaborative design tool that allows you to include real interactions. From the push of a button, to complex multi-step forms, give a UXPin a shot on a free trial. Try UXPin for free.

Build advanced prototypes

Design better products with States, Variables, Auto Layout and more.

Try UXPin

There are so many unique, quirky, and engaging graphic design trends this year that we battled to narrow them down. Here are our top product design trends for 2024.

Coded design systems

In 2024, designers will embrace coded design system more. As the new version of Porsche Design System has seen the light of day, more and more designers will see the value of having their design system be integrated with code. They will adopt tools like Storybook and make sure their design system meets user needs of their development team too.

Artificial intelligence

Who haven’t heard about AI in 2023? 2024 will be a year of AI as well. With Google releasing Gemini to updates of ChatGPT, AI will stay on our lips. AI tools have heavily impacted the world of design. Designers can use in research (competitive analysis, user research), artifacts creation, and UX optimization (A/B testing, segmentation, accessibility measurement.)

AI-driven design will be also a thing. A lot of tools are adding AI to their set of features to give designers more time to focus on what matters. Check out how you can use ChatGPT in UI design.

Brutalist typography

Brutalist typography is characterized by a raw, straightforward, and often unadorned approach to typefaces. Popular first in industrial design, the term “Brutalist” originates from the French word “brut,” meaning raw or raw concrete, and this is a feeling that you get when looking at a brutalist typography.

These typefaces are rather simple. Decorative elements, such as serifs or embellishments, are typically minimal or absent. The focus is on clear and direct communication through the use of basic letterforms. Think bold and geometric shapes. The emphasis is on strong, visible letterforms as a stand-alone design elements.

Demand for conversational UI design

The increasing popularity of ChatGPT and advancements in similar conversational AI contributes to a growing demand for chatbot design and conversational UI design. For that reason, it’s important to know how to design an high-quality user interface for that purposes.

Users are becoming accustomed to conversational interfaces that offer seamless interactions. Chatbots, powered by advanced language models, can provide more human-like and contextually relevant responses, raising user expectations for intelligent and responsive digital conversations.

As the use of advanced chatbots becomes a competitive differentiator, businesses are increasingly investing in well-designed chatbot experiences to enhance their brand image, stay competitive in the market, and meet evolving customer expectations.

User-initiated interactive animations

In 2024, interactive animations take center stage as dynamic, motion-driven elements within user interfaces. The goal is to inject dynamism, intuition, and visual allure into UI design. Designers deliberately create surprising microinteractions and animations that are initiated by a user instead of always playing in the background.

Users are empowered to incite these interactive marvels through a range of actions, such as:

  1. Clicking or Tapping: Many interactive animations are triggered by a user clicking a mouse or tapping on a touchscreen device. For example, a button may have a hover effect or change in size and color when clicked.
  2. Hovering: Hover effects occur when a user moves their cursor over an interactive element without clicking. This can reveal additional information, change the appearance of an element, or trigger a subtle animation.
  3. Scrolling: Animations can be tied to the user’s scrolling behavior. As the user scrolls down a webpage, elements may appear, disappear, or transition in response to the scroll action.
  4. Gestures: On touch-enabled devices, gestures such as swiping, pinching, or rotating can trigger interactive animations. This is common in mobile apps and interfaces designed for touch interactions.
  5. Form Inputs: Interactive animations can be associated with form inputs. For instance, a form field might expand or display additional options when the user clicks on it, providing a more interactive form-filling experience.
  6. Voice Commands: In interfaces with voice recognition capabilities, users can provoke interactive animations through voice commands. This is more common in virtual assistants and voice-activated applications.
  7. Interactive Elements: Certain elements within an interface may inherently respond to user interactions. For example, a draggable slider or a collapsible menu can be considered interactive elements that provoke animations when manipulated by the user.

User-initiated interactive animations help to create an illusion of a friendly product and boosts brand identity.

Sustainability

Design can solve real-world problems. In the context of app and web design, sustainability is the practice of creating products in a way that minimizes their environmental impact and ensures long-term viability. This approach takes into consideration various aspects of the design and development process to promote a more eco-friendly and socially conscious digital products.

Key elements of sustainability in app and web design include:

  1. Energy Efficiency: Sustainable design aims to reduce the energy consumption of digital products. This includes optimizing code, minimizing unnecessary features, and employing efficient hosting and server practices. By doing so, designers contribute to lower energy usage and reduced carbon footprints.
  2. Minimalism in User Interfaces: Reducing the number of elements in UI contributes to sustainability. How? A minimalist design approach often leads to lighter, faster-loading websites and apps, which, in turn, require less data transfer and energy consumption.
  3. User-Controlled Animations: Providing users with the option to control or disable animations and other resource-intensive features can contribute to a more sustainable experience. This puts the user in control of their data usage and device performance.
  4. Modular Design: Adopting a modular design approach allows for more scalable and flexible systems. This means that updates and additions can be made without significant disruptions, reducing the resource consumption.
  5. Optimized Images and Media: Compressing and optimizing assets reduce the overall file size of a website or app, leading to faster load times and decreased data transfer. This not only enhances user experience but also minimizes the energy required for content delivery.

Immersive experiences

Immersive design refers to the practice of creating digital experiences that deeply engage users and provide a sense of presence within a virtual or augmented environment. This design approach aims to captivate users by leveraging technologies such as Virtual Reality (VR) and Augmented Reality (AR) to create rich, interactive, and realistic user experiences.

Yes, VR and AR continue to be trends in the world of design. For those of you who don’t know, Virtual Reality is a computer-generated simulation of a three-dimensional environment. Augmented Reality, on the other hand, overlays digital information, such as images, text, or 3D models, onto the real-world environment.

Unlike VR, Augmented Reality does not replace the real world but enhances it by adding digital elements that users can perceive through devices with a camera.

AR has its practical application in eCommerce. It helps users to visualize products in their real-world environment before making a purchase decision. For instance, trying out furniture in one’s living room using an AR app.

It can also be used for educational purposes by overlaying informative content onto real-world objects. This interactive learning experience enhances engagement and understanding.

Virtual Reality found its application in the HealthTech. From pain management and optimizing surgical procedures to gamifying physical therapy, VR is proving a diverse array of use cases.

Particularly notable is its potential to transform the field of behavioral health, as supported by extensive research on its efficacy. VR is actively employed in the treatment of various conditions such as anxiety, post-traumatic stress disorder (PTSD), substance use disorders, and autism.

If you want to create a user-friendly UI for VR or AR, read our guide.

Take Your Product Design to New Heights With UXPin

Code-based design is revolutionizing UX workflows and changing the way designers approach design. With UXPin’s advanced features, product teams can create high-fidelity prototypes that accurately replicate code-based products.

Here are four UXPin features that designers can use to enhance prototypes:

  • States: Apply multiple states to a single element or component, each with different properties, interactions, and animations.
  • Interactions: Create complex interactions with advanced animations and conditional formatting.
  • Variables: Capture and store user inputs and use that information to take actions or personalize a user experience.
  • Expressions: Create fully functioning forms, validate passwords, update shopping carts, and more with Javascript-like functions.

Sign up for a free trial and see how UXPin can optimize design processes, enhance prototyping and testing and create beautiful product experiences for your customers. Try it now.

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The Code-Based Adobe XD Alternative – UXPin Merge https://www.uxpin.com/studio/blog/adobe-xd-alternative/ Tue, 05 Dec 2023 13:08:46 +0000 https://www.uxpin.com/studio/?p=51387 Overwhelmed by the plethora of Adobe XD alternatives? Are you looking for an upgrade to Adobe XD rather than a copy of your existing workspace? Discover why UXPin is the best Adobe XD alternative and the benefits of using a code-based design platform. We also introduce Merge and how this revolutionary technology bridges the gap

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AdobeXD Alternative

Overwhelmed by the plethora of Adobe XD alternatives? Are you looking for an upgrade to Adobe XD rather than a copy of your existing workspace? Discover why UXPin is the best Adobe XD alternative and the benefits of using a code-based design platform. We also introduce Merge and how this revolutionary technology bridges the gap between designers and engineers while creating a single source of truth for design systems.

Key takeaways:

  • Adobe XD was a prominent vector-based design tool, but its standalone version is no longer available for new buyers.
  • Consider intuitive UI, prototyping capabilities, design systems, collaboration features, and cost-effectiveness when seeking an Adobe XD alternative.
  • UXPin Merge is a great choice, offering advanced code-based design capabilities over traditional vector-based tools.
  • Unlike many Adobe XD alternatives, UXPin Merge addresses challenges across the product development spectrum, streamlining workflows for all stakeholders.

Connect design and development teams with a single source of truth – coded components that can be used across prototyping, design handoff, and app development stages of product creation. Learn more about it. Discover UXPin Merge.

Reach a new level of prototyping

Design with interactive components coming from your team’s design system.

What is Adobe XD?

Adobe XD is a vector-based UI/UX design software developed and maintained by Adobe. It caters to web and mobile app design, an end-to-end solution for designers to create wireframes, mockups, and prototypes.

Some noteworthy features include:

  • Vector Design and Drawing Tools: Adobe XD enables designers to create and edit intricate vector designs, ensuring sharp outputs regardless of the display size.
  • Repeat Grid: This feature streamlines design processes. Designers can replicate elements like lists or photo galleries with a few clicks, reducing tedious, repetitive tasks.
  • Prototyping: Designers can link artboards, adding animations and microinteractions to mimic interactivity. 
  • Voice Design: Adobe XD supports voice commands, making designing voice user interfaces and integrating voice triggers possible.
  • Responsive Resize: Automatically adjust and resize elements to fit different screen sizes, ensuring designs look good on all devices.
  • Collaboration Tools: Adobe XD isn’t just for solo designers. Teams can comment, share, and co-edit in real time with in-app collaboration tools.
  • Integration Capabilities: It seamlessly integrates with other Adobe Suite applications and some third-party tools, bridging the gap between prototype and final output.

Is Adobe XD Discontinued?

Contrary to speculation on social media, Adobe has not discontinued Adobe XD. While it’s no longer available as a single application for new buyers, it will continue supporting existing customers. You must purchase the Adobe Creative Cloud All Apps subscription to access Adobe XD as a new customer.

What to Look for in an Adobe XD Alternative?

If you’re an avid Adobe XD user, then you’ll want a design tool that’s comparable or better. Here’s a breakdown of essential aspects:

  • User-Friendly UI: Design tools should simplify, not complicate. An intuitive interface speeds up the design process, reduces learning curves, and increases efficiency.
  • Prototyping Capabilities:
    • Real-time Previews: Witness design changes as they happen.
    • Interactive Prototyping: Add life to prototypes with interactive elements, microinteractions, and animations.
    • Responsiveness: Your tool must allow you to create multiple viewports for designs with minimal effort.
  • Design Systems: A must-have feature in modern digital product design. Guage a design system feature by its ability to bridge the gap between designers and engineers.
  • Collaboration Features:
    • Commenting: Offer insights directly on designs.
    • Sharing: Distribute prototypes for feedback.
    • Real-time Collaboration: An integrated chat feature allows design teams to collaborate without leaving the workspace.
  • Design Handoff: A seamless transition curtails back-and-forths between design and development teams. Look for tools that generate accurate specs, assets, and code snippets.
  • Platform Integration: Integration capabilities mean less juggling between applications, promoting a unified workflow.
  • Cost-effectiveness: A stellar design tool won’t drain budgets. Opt for solutions that offer robust features without a hefty price tag, ensuring value for every dollar spent.

What’s an Alternative to Adobe XD?

While vector-based tools like Adobe XD, Figma, and InVision have dominated the design scene for years, there’s a notable shift towards code-based platforms like UXPin. 

With UXPin’s Merge technology, designers can go beyond basic prototypes to advanced code-based replicas that look and feel like the final product. Some advantages of using Merge and code-based design platforms include:

  • Realistic Interactive Prototypes: Code-based tools like UXPin mirror the final product, allowing designers to get high-quality insights from testing.
  • Dynamic Elements: Unlike static elements in vector-based tools, UXPin has live code UI components with states, styling, logic, and real data.
  • Seamless Handoff: Designers and developers speak the same language based on code via Merge, creating a smoother workflow with seamless handoff and fewer revisions.
  • Superior Performance: Merge components have complex interactions and animations without lag or stutter, accurately replicating a final product experience.
  • Desktop and Web Applications: Designers can use UXPin’s desktop application offline (Windows and MacOS) or web app with a comparable user experience in both environments.
  • All Features Built-in: UXPin is a full-stack design tool with everything designers need from concept to final delivery, eliminating the need for plugins, extensions, and other third-party apps and subscriptions.

How is UXPin Used for Prototyping?

Merge creates a drag-and-drop prototyping environment in UXPin–like Logo blocks for designers. Every component has styling, interactivity, content, and other properties programmed into it from the design system’s repository, ready to start prototyping.

The design system team can include foundational UI elements to complete screen templates so designers can build prototypes faster. Any API components with connections are also available for designers to use in UXPin.

The design system team uses React props (or Args for the Storybook Integration) to give designers access to component properties, like text styles, sizing, colors, interactivity, and more.

Designers grab a component from UXPin’s Design System Libraries and adjust its properties via the Properties Panel. They can also switch to JSX mode to view and make changes in code.

Testing in UXPin with Merge

These fully interactive prototypes increase prototyping scope, allowing designers to build and test complex interfaces and user flows that usually require technical input from devs.

Designers can test prototypes in the browser using Preview and Share or UXPin Mirror for native iOS and Android app testing. They can send stakeholders a link to view the prototype and share feedback by annotating using UXPin’s Comments.

“Our stakeholders are able to provide feedback pretty quickly using UXPin. We can send them a link to play with the prototype in their own time, and UXPin allows them to provide comments directly on the prototypes. UXPin’s Comments functionality is great because we can follow along and mark comments as resolved once we address them.” Erica Rider, Product, UX, and DesignOps thought leader.

How is UXPin Used for the Design Handoff?

Design handoffs with Adobe UX and other vector-based design tools are notoriously challenging, often fraught with friction and many calls with designers trying to explain mockups and prototypes to devs and developers trying to explain technical limitations to design teams.

UXPin’s Merge technology smooths the transition from design to development because every team and department works with the exact same component library, from the exact same repository. This single source of truth means design handoffs require less documentation and explanation.

Engineers simply import the component repository into their project, copy interfaces from UXPin, and apply the same component properties using props or Args.

How is UXPin Used for Design Systems?

UXPin offers a design system solution for every stage of maturity, from creating a design system to a fully integrated UI library using Merge technology where designers and engineers use the same components.

Merge enables organizations to sync a UI library from a repository to UXPin’s design editor so designers use the same design system components in the design process as devs use to develop the final product.

Any changes to the repository automatically push to UXPin and notify teams of the latest release. UXPin’s Version Control allows designers to decide when they switch to the new release, and they can revert to earlier versions whenever they want. 

This code-based approach to design systems gives organizations a real single source of truth, where every team uses the same UI library, and powerful Merge automation keeps everyone in sync with a single release–no need to update code and design separately.

How is UXPin Used for Collaboration?

UXPin’s Comments are perfect for modern digital product design where teams work asynchronously. Slack and Jira integrations keep cross-functional teams in sync and constantly updated.

Comments functions like a chat app within UXPin. Team members can assign comments and mark them as resolved once actioned. Email notifications keep everyone updated. Designers can invite stakeholders to collaborate in UXPin, even if they don’t have an account, reducing the need to purchase extra seats.

Why UXPin Merge Beats the Best Adobe XD Alternatives

Where do Zeplin, Proto.io, Marvel, Figma, and other Adobe XD alternatives get wrong? These graphic design, prototyping, and editing tools focus on optimizing the designer workflow and UI design, neglecting other vital stakeholders and interactivity prototyping.

UXPin and Merge technology benefit the end-to-end digital product development process, including designers, product managers, engineers, DesignOps, and DevOps, by facilitating a single source of truth for cross-functional teams.

While there are many Adobe XD alternatives, UXPin is the only platform that solves many product development challenges by bridging the gap between design and development.

Are you still working with image-based tools with multiple platforms to achieve code-like results?

Switch to UXPin and instantly sync design and development with a single full-stack product design solution. Visit our Merge page for more details and how to request access.

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What Is MUI and What Do You Need to Know About It? https://www.uxpin.com/studio/blog/what-is-mui/ Wed, 08 Nov 2023 17:03:15 +0000 https://www.uxpin.com/studio/?p=32966 One of the questions organizations ask themselves at the start of a new project is, “do we adopt a component library or start from scratch?” There are pros and cons to weigh, and it depends on the project’s scope and priorities.  One of the most popular component libraries is MUI – a comprehensive React UI

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MUI 5

One of the questions organizations ask themselves at the start of a new project is, “do we adopt a component library or start from scratch?” There are pros and cons to weigh, and it depends on the project’s scope and priorities. 

One of the most popular component libraries is MUI – a comprehensive React UI library modelled at first on Google’s Material Design UI. 

We’re going to take a look at MUI, why you’d want to use it, what makes it different from other component libraries, and how you can get started designing your next project.

Have you ever wondered what it would be like to design in code? UXPin Merge is a revolutionary technology that allows teams to create fully functioning layouts without design skills. Find out more about Merge.

Design UI with code-backed components.

Use the same components in design as in development. Keep UI consistency at scale.

What is MUI?

MUI is a massive library of UI components designers and developers can use to build React applications. The open-source project follows Google’s guidelines for creating components, giving you a customizable library of foundational and advanced UI elements.

MUI also sells a collection of React templates and tools, giving you ready-made user interfaces to tweak for your project. 

Why Would You Use a Component Library Like MUI?

Designers often use UI kits to build new products or feature add-ons for existing projects. These libraries allow designers to drag and drop the components they need to design interfaces quickly. 

Let’s explore 7 reasons why you would want to use the MUI component library.

1. Faster Time-to-Market

In today’s highly competitive tech landscape, time-to-market is a metric that organizations always seek to optimize. A component library gives designers and developers a massive headstart with thoroughly tested UI elements ready to go.

Designers can drag and drop elements to build user interfaces and customize components to meet product and branding requirements. Design teams can spend more time designing great customer experiences rather than getting bogged down building and testing UI components from scratch–a process that increases time-to-market significantly!

Usability testing is much faster because designers can prototype, test, and iterate quickly. If a user interface isn’t working during testing, they can make changes on the fly, drawing from a massive library, to get instant feedback from participants and stakeholders.

When it comes to the design handoff, engineers can install the component library and copy/paste changes from prototypes and style guides to develop the product without starting from scratch.

2. A Single Source of Truth

One of the biggest design system governance challenges is maintaining a single source of truth. It’s not uncommon for product teams, UX designers, and developers to have out-of-sync design systems–resulting in errors, rework, and massive headaches and challenges for DesignOps.

Using MUI’s component library can significantly reduce these challenges while creating a single source of truth between design and development. Designers and engineers will still have separate design systems (image-based for designers and code for engineers), but MUI gives them the same starting blocks.

When using Merge with UXPin’s code-based editor, designers and engineers use the same design system components synced via a single repository. Any updates to the repo sync back to UXPin, notifying designers of the changes. You can connect Merge using Git for React component libraries or Storybook for other popular technologies.

3. Design Consistency

Consistency is vital for user experience, building trust, and brand loyalty. Using the same UI components allows designers to increase consistency while minimizing errors and rework.

4. Scalability

Scalability is another vital product design factor. If you’re building a design system from scratch, designers must design, prototype, and test new components before scaling the product.

With MUI’s comprehensive UI library, designers can search for the components they need to prototype and scale right away. Engineers can copy/paste the identical React components from MUI and customize them to the designer’s specifications.

MUI X includes a library of advanced React components teams can use to scale complex products even faster, including data grids, date pickers, charts, pagination, filtering, and more.

5. Easy Maintenance

A component library like MUI comes with detailed documentation for installing, using, updating, and customizing components. Designers and engineers can use this framework to maintain the organization’s design system, making it easier to establish governance systems and protocols.

MUI also provides how-to guides for migrating from one version to the next. So, organizations can take advantage of the latest UI styles, technologies, and trends whenever MUI releases an update.

6. Accessibility

Those experienced with setting up a design system will know the time and money it takes to ensure every component passes accessibility standards. MUI’s designers have taken great care in designing components to meet WCAD 2.0 accessibility guidelines – reducing the work for researchers and designers.

It’s important to note that even when you design interfaces using accessible components, you must still test navigation and user flows to ensure the product as a whole meets accessibility standards.

7. Skills Empowerment

MUI’s open-source component UI library empowers startups and young entrepreneurs to build new products–especially in developing nations where they don’t have the same access to education, mentoring, and skills transfer.

The library is also incredibly beneficial for charities, non-profits, NGOs, and similar organizations who want to develop products and tools but don’t have the budget to invest in a design system. 

Anyone can leverage the skills of MUI’s talented designers and developers using the same component library used by Fortune 500 companies to develop sophisticated digital products and compete in a global market.

What Makes MUI Stand Apart From Other Component Libraries?

Google’s Material Design UI is arguably one of the best and most comprehensive design libraries in the world. By building on top of Material Design, MUI delivers a React component library to match.

The ability to easily customize MUI using its Theming feature and the libraries’ excellent documentation make it accessible to build products for multinational corporations or a single developer with a product idea.

Because MUI is so widely used, there is a massive global community of designers, researchers, and developers to reach out to for guidance and support. Added to the fact that React is one of the most popular front-end frameworks, makes MUI an attractive component library.

MUI – Interesting Facts and Figures

Here are some interesting MUI facts and figures:

Note: MUI’s stats continue to climb. These facts were accurate as of Jan 2022.

  • MUI started in 2014 as Material UI but decided to change its name to differentiate itself from Google. Many people assumed Material UI was a Google product.
  • MUI has over 2,200 open-source contributors.
  • There are over 2,3 million NPM downloads of MUI per week.
  • Over 73,700 stars on GitHub.
  • Of the 1,488 respondents to MUI’s 2020 survey, 35% of developers worked in an organization with less than five people.
  • In the survey, 27% of developers use MUI for enterprise applications, while 20% use the library for admin dashboards.

UXPin’s MUI 5 Kit

Using UXPin Merge’s MUI integration, you can leverage the power of prototyping with UI React components.

MUI helps you create designs with fully functioning code components. With a single source of truth, designers, developers, product teams, and others can collaborate more effectively with fewer errors and friction.

Higher fidelity means better usability testing with meaningful feedback from participants and stakeholders. The result? A better overall user experience and increased business value.

Find out more about UXPin’s MUI kit and how you can sign up to request access to this revolutionary code-based design technology: MUI library in UXPin: Design Faster.

Syncing a Component Library With UXPin Merge

With UXPin Merge, you can build fully functioning high-fidelity prototypes with an open-source component library. With complex UI components like menus, forms, tabs, data tables, date pickers, accordions, and more, you can build beautiful and functional layouts in minutes. Check out Merge.

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